Cyrus_Blackfeather Posted July 21, 2018 Share Posted July 21, 2018 Hey guys, So, I was wondering if it was possible to somehow modify how the game registered full attacks made with two weapons from Stealth/Invisibility to make the Assassin subclass for Rogue a little more enticing over the Streetfighter, especially for ranged builds? As it is now, when dual wielding, one attack fires, gets the Assassinate bonus, resolves, and reveals the character. This makes two -handed weapons like the Arquebus much more desirable for those types of builds. That doesn't mean a Pistol/Pistol Assassin can't still work, just that it won't get the benefits from both attacks. If that's not feasible with what the mod tools currently allow people to do, would adding something like, say, a scaling Poison power level bonus to the Assassin's kit be possible? Poisons are definitely a big part of the Assassin's toolkit, so something that allows for better synergy with them, especially post-Alchemy nerf, would be good as well. (Or... por que no los dos?) 1 Link to comment Share on other sites More sharing options...
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