Faytte Posted July 15, 2018 Posted July 15, 2018 Either MC or Single Class, are shifters competitive with other optimized melee builds? Looking over their power set I'm having some trouble figuring out how to abuse this subclass.
arkane83 Posted July 15, 2018 Posted July 15, 2018 (edited) Pair with rogue and carry dual blunt weapons in one set and hand mortar in second set. Unshifted spread aoe dots and debuffs. Shift into cat and go to town on sneak attack vulnerable enemies. Dual blunt for damage type diversity. I recommend trickster. Mirror image can be cast while shifted and really makes this combo more survivable. Edited July 15, 2018 by arkane83
FluxWing Posted July 16, 2018 Posted July 16, 2018 Not sure who you are competing with, nor what parameters are being optimized, but here are some numbers to play around with from my saves at lvl 20: MC, Ascetic, monk(helwalker)/shifter lvl 20, fist base dmg: 14-19 (crush) penetration: 7 Transcendent suffering bonuses: +50% dmg +14 accuracy +4 penetration (speed/recovery unknown since no tool-tip) Druid form: Cat, claw 13-19 (slash) penetration: 9 Attack time: 0.5 sec Recovery: 3 sec (-30% forced dual-wield) Level Bonus: +60% dmg +16 accuracy +6 penetration 12 armor (doesn't stack with regular armor) Special Ability gives +33 % action speed for ~17 sec at MC lvl 20. Alternatives: Stag/Wolf/Boar form horn/teeth/tusk: 13-19 (pierce) Recovery: 4 sec (other stats same) Alternative: Bear form claw: 13-19 (slash) Recovery: 4 sec 14 armor (other stats same) Optional is the +10-25% elemental lash of choice. Single class Monk, lvl 20: fist base dmg: 14-19 (crush) penetration: 7 Transcendent suffering bonuses: +80% dmg +22 accuracy +6 penetration (speed/recovery unknown since no tool-tip) Comparing with how much the monk gains in being pure-class compared to being MC, I imagine the Shifter gains at least a bit more power being single class lvl 20. Although I am not that at home in the .gamedatabundles-files yet, so I can't tell you how much. Although the martial aspect did not synergized the least (as in nothing in Forms stacked with mock passives). But the Druid spells sure are a great thing to have when the monk is too squishy to survive the front line chaos, and a jump-kicking were-raindeer is quite the sight, it should apply the affliction "awestruck" to both nearby enemies and allies....
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