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Posted

Hello, 

 

So, I want to give PotD an honest try, but I... honestly can't crack the Arena puzzle. It's brutal, the boars hit me for about 50 damage and 10+ raw damage over 3.0 seconds with their gore attack while the Wurms firebomb me (Again, my kingdom for a food chain). So, I feel like it'd be in my best interest to scum it, since I still want a respectable challenge from the rest of PotD with decent gear. 

 

So, my question is... can I stealth past the whole thing with a party, or do I need to go in solo? I'm assuming the encounters inside the digsite itself aren't as bad as the ones outside, so I can probably handle those. Essentially, I just want to get out of Port Maje, rob a few of the merchants in Neketaka blind, and then tackle PotD when I'm on at least somewhat even footing with the enemies. 

 

An addendum to this. If I have to do the arena trick solo, can I go back and recruit the party members I missed out on later? I want to complete this with a full party of story companions. Also, does this bit of sequence breaking cause Aloth to be stuck in a cage forever or can I recruit him afterwards? Is there special dialogue for figuring out what happened with Oderisi beforehand or do I just go through the normal conversation path and then just leave? 

Posted

You never played the game? Aloth stands next to the mansion of the captain in Port Maje after you did the main quest. Only Eder can not be recruited afterwards. At least i did not see him later again.

Posted

You never played the game? Aloth stands next to the mansion of the captain in Port Maje after you did the main quest. Only Eder can not be recruited afterwards. At least i did not see him later again.

 

I've never not recruited Aloth after clearing out the dig site. 

Posted

 

You never played the game? Aloth stands next to the mansion of the captain in Port Maje after you did the main quest. Only Eder can not be recruited afterwards. At least i did not see him later again.

 

I've never not recruited Aloth after clearing out the dig site. 

 

Ah mistake. The stats of the companions are not very good. Selfmade ones are much better. One playhtrough for the story is ok with them, but afterwards no need for them.

Posted

You can stealth past the boars using the ladder, then go around to the north ramp to skip the wurm.

But, beating the dungeon without winning those fights makes them vanish. Which you might like, or dislike, depending on if you are trying to “clear” maps or just win the game.

Posted

But, beating the dungeon without winning those fights makes them vanish. Which you might like, or dislike, depending on if you are trying to “clear” maps or just win the game.

Pretty sure OP will like it, considering that should mean Aloth will get out of the cage ^^

My Deadfire mods
Out With The Good: The mod for tidying up your Deadfire combat tooltip.
Waukeen's Berth: Make all your basic purchases at Queen's Berth.
Carrying Voice: Wider chanter invocations.
Nemnok's Congregation: Lets all priests express their true faith.

Deadfire skill check catalogue right here!

Posted

 

But, beating the dungeon without winning those fights makes them vanish. Which you might like, or dislike, depending on if you are trying to “clear” maps or just win the game.

Pretty sure OP will like it, considering that should mean Aloth will get out of the cage ^^

 

 

Pretty much. It'd be cool to go back and do those fights again with better gear and such, but as it is I want to be on even footing with the mobs in PotD, not missing 70% of the time. 

Posted

 

 

You never played the game? Aloth stands next to the mansion of the captain in Port Maje after you did the main quest. Only Eder can not be recruited afterwards. At least i did not see him later again.

 

I've never not recruited Aloth after clearing out the dig site. 

 

Ah mistake. The stats of the companions are not very good. Selfmade ones are much better. One playhtrough for the story is ok with them, but afterwards no need for them.

 

 

Yeah, that's the thing. I want to do a PotD playthrough with story companions. 

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