So, after recruiting Maia in Neketaka with my ranger, you can talk to her about her brother, and, depending on the import, get some choices concerning his death, which is a nice bit of reactivity. I've also heard there's good reactivity if you sacrificed him, which is a very nice touch.
However, in this particular playthrough, Kana died sacrificing himself to stop the Eyeless at the end of the White march expansion. A pretty heroic death, yet there's no way of telling Maia what happened, as there is no import for that particular situation in Deadfire. While I understand that it's not that important a choice to carry over, it still stings that there's no chance to inform Maia of her brother's sacrifice, especially since she's the one to ask for closure and the only other options are to lie, say nothing, or act like he just happened to die at some point with a varying degree of empathy.
̶I̶n̶ ̶o̶t̶h̶e̶r̶ ̶w̶o̶r̶d̶s̶, ̶l̶i̶t̶e̶r̶a̶l̶l̶y̶ ̶u̶n̶p̶l̶a̶y̶a̶b̶l̶e̶ It's nothing game-breaking and won't stop me from enjoying the playthrough, but it's still disheartening for that particular choice to lack impact on said conversation.
Edited by Taevyr, 22 June 2018 - 04:36 PM.