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Posted

Hey guys,

 

I noticed that when upgrading Aloth's Leather Armor from Known Causality to Causally Fixed, you actually drop from +10 defenses to +5 defenses with the addition of higher slash and pierce armor rating. It looked to me like this upgrade would bring a total of +15 defenses and the improved armor rating, but actually results in lower defense against transmutation, evocation, and illusions.

 

What's the deal? I get that pierce and slash armor rating is probably stronger, but why not just have the first enchant provide lower defenses and have the following one add extra armor rating? It just unintuitive and feels ****ty to pay to lose the defenses you already invested in.

 

Anyway, totally not a big deal, but something I noticed that feels like an oversight.

 

Have a great day.

  • Like 3
Posted

Yeah, that's pretty lame. Obsidian is going through this dumb design phase where fun bonuses have to be accompanied by fun-killing penalties. Because LOL, THAT'S BALANCE! /facepalm

Posted

Gotta parcel that fun out, cant have it all collecting in one item or another. 

Making the game we just bought too fun might ruin the artistic vision, and  wouldn't be good balance.  :facepalm:

  • Like 1

Magran's fire casts light in Dark Places...

Posted

Or it's just an oversight and all the sarcasm is totally wasted. That would be a real shame...

 

All those oversight is low priority while scavenging and amassing the big mega nerf list in the next patch is untmost important :D

Posted

I mostly stayed away from enchanting this time, because it was so opaque and indeed felt like it was mostly one step forward and two steps back plus a very high cost in materials and gold.

  • Like 1
Posted

 

Or it's just an oversight and all the sarcasm is totally wasted. That would be a real shame...

All those oversight is low priority while scavenging and amassing the big mega nerf list in the next patch is untmost important :D

Because 1.1 didn’t contain bug fixes

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