Archaven Posted May 29, 2018 Posted May 29, 2018 i'm starting a new helwalker/ranger. below are my stats: MIG 15 DEX 18 PER 18 INT 15 CON 9 RES 8 i went with ghost heart wolf. seems help alot with bonded grief early game. is it a wise choice in the long run? also what about 18 DEX? should i pump MIG instead of DEX? i made this build for the frostseeker + swift flurry + driving flight. is this going to work?
flamesium Posted May 29, 2018 Posted May 29, 2018 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game.
Archaven Posted May 29, 2018 Author Posted May 29, 2018 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game. yeap i'm eyeing on dance of death since i'm range. i'm wondering how useful DEX is. should i pump on MIG instead?
flamesium Posted May 29, 2018 Posted May 29, 2018 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game. yeap i'm eyeing on dance of death since i'm range. i'm wondering how useful DEX is. should i pump on MIG instead? More attacks is better imo, but tbh you can just max both by dumping Con & Res as far as you need to. With the game balanced as it is you aren't going to need Con or Res at all.
Archaven Posted May 29, 2018 Author Posted May 29, 2018 i dont understand the power level. is it important for build such as this? should i go nature godlike or elf?
Musahaladin Posted May 29, 2018 Posted May 29, 2018 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game. Isn't Turning Wheel for melee attacks only?
Lokithecat Posted May 29, 2018 Posted May 29, 2018 (edited) If you're planning on abusing a massive game breaking bug which wipes out everything, then it probably doesn't matter what your race or Might are. Edited May 29, 2018 by Lokithecat
flamesium Posted May 29, 2018 Posted May 29, 2018 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game. Isn't Turning Wheel for melee attacks only? You're right, I was thinking more for the +10 Int bonus for stacking Wounds, which only needs Duality.
Ashen Rohk Posted May 29, 2018 Posted May 29, 2018 (edited) 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game. Isn't Turning Wheel for melee attacks only? You're right, I was thinking more for the +10 Int bonus for stacking Wounds, which only needs Duality. It should be but I'm putting out fire damage with Frostseeker. The handsome chap on the left is my monk dishing out those sweet burns. Edited May 29, 2018 by Ashen Rohk You read my post. You have been eaten by a grue.
Climhazzard Posted May 29, 2018 Posted May 29, 2018 1st tier: Max Dex & Per 2nd tier: Might & Int Dump: Con & Res Take Dance of Death and Turning Wheel. Yes that combination should adequately break the game. Isn't Turning Wheel for melee attacks only? No, and it even works with spells.
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