Yosharian Posted May 28, 2018 Posted May 28, 2018 My Paladin accrued some Aggressive disposition points through no fault of mine (role-playing like an absolute saint), which resulted in some minor defense penalties, so I went here: https://www.nexusmods.com/pillarsofeternity2/mods/2 Essentially this mod modifies your executable to allow a cheat engine to run alongside the game, which you can use to alter your dispositions to anything you desire. (and also a load of other things, but I digress) You can then unmodify the executable, delete the mod, and carry on with your fixed character as if nothing was ever installed. The game will be oblivious, and you'll not lose achievements. As far as I am aware there are no bugs that result from this process. Happy hunting in the Deadfire Archipelago! Yosharian's Deadfire Builds
xzar_monty Posted May 28, 2018 Posted May 28, 2018 You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about.
InsaneCommander Posted May 28, 2018 Posted May 28, 2018 You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about. I heard that even if you play as a Bleak Walker you are forced to take a diplomatic dialogue option. It must be something like that, a conversation with no good choice for that paladin subclass.
xzar_monty Posted May 28, 2018 Posted May 28, 2018 Ahh. If that's the case, then it's more like bad writing and not a bug. What a shame (if what you said is true).
Wormerine Posted May 28, 2018 Posted May 28, 2018 You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about. From what people reported disposition tags are all over the place. Sometimes you gain disposition simply by picking “farewell” option. One of the things that requires devs attention.
Yosharian Posted May 28, 2018 Author Posted May 28, 2018 You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about. I'm saying I ended up with an Aggressive tag despite clicking on zero conversation choices marked Aggressive. Yosharian's Deadfire Builds
xzar_monty Posted May 29, 2018 Posted May 29, 2018 D'oh. Now that's disappointing. (I haven't played the game yet, as my first try of approximately ten minutes proved that it's clearly not ready.)
Yosharian Posted May 29, 2018 Author Posted May 29, 2018 D'oh. Now that's disappointing. (I haven't played the game yet, as my first try of approximately ten minutes proved that it's clearly not ready.) Bugs I've seen so far: 1) The aforementioned misplaced Aggressive disposition change 2) AI behaviours not firing correctly 3) Some monsters behave oddly sometimes, specifically these fat blobs making this horrendous noise, something to do with a misfiring AI behaviour I suspect Yosharian's Deadfire Builds
CottonWolf Posted May 29, 2018 Posted May 29, 2018 (edited) You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about. I heard that even if you play as a Bleak Walker you are forced to take a diplomatic dialogue option. It must be something like that, a conversation with no good choice for that paladin subclass. Yeah. There's at least one dialogue branch you can reach where you end up with two dialogue options, one being marked benevolent the other being marked diplomatic. Considering, a) you can take neither on a Bleak Walker and b) one choice is often enough to give you level 1 of that disposition, this is not ideal. Edited May 29, 2018 by CottonWolf
InsaneCommander Posted May 29, 2018 Posted May 29, 2018 You said "through no fault of mine". Are you implying this is bugged, then? Otherwise I'm not sure what you're talking about. I heard that even if you play as a Bleak Walker you are forced to take a diplomatic dialogue option. It must be something like that, a conversation with no good choice for that paladin subclass. Yeah. There's at least one dialogue branch you can reach where you end up with two dialogue options, one being marked benevolent the other being marked diplomatic. Considering, a) you can take neither on a Bleak Walker and b) one choice is often enough to give you level 1 of that disposition, this is not ideal. That is really bad. Hopefully it's already in their plans to "correct".
Amentep Posted May 29, 2018 Posted May 29, 2018 If you haven't reported disposition issues on the technical support forum, there is a general thread for disposition issues: https://forums.obsidian.net/topic/99064-disposition-issues-collection-thread/ I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
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