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Behaviors being reset to priority "none"


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Posted (edited)

I created a custom behavior tree for Xoti for using several AoE effects, but even after saving it, the priority gets reset to None for a number of skills.

 

Similarly, simply moving or adding additional conditions will reset a bunch of skills to None.

 

Random savegame with Xoti: https://drive.google.com/open?id=12DwE2ksUFH1TmAxndwlHGaq1zXKy9c0E

 

Open editor, select the custom behavior for xoti and change several of the none priorities to greatest number of enemies/allies. Then add a new condition or move a condition around to see it. Or simply save and reopen editor.

Edited by PX1player

1 answer to this question

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Posted

Hi PX1Player,

 

Thanks for the post! We should have these behaviors fixed for our latest patch 1.1.

 

Regards,

 

-Caleb

I like big bugs and I cannot lie...

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