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Found 3 results

  1. I know the developers have stated that the game won't be fully voiced-over because of the budget, but it will have voice in some parts, mostly when a major character initiates dialogue or something similar, like the old IE games did. Of course this is reasonable and anyone can understand it. Now; I started playing Divinity: Original Sin, another game I've backed (I believe most of you know about this game), a game with much lower budget and I have to say I loved what they've done with the voice-over. There is no voice in any dialogue, but every other NPC talking is voiced, and voiced well. This way the game feels so much more alive. You hear the people talking to each other at the market or the harbour, or the enemies saying things before they attack you and nice stuff like that. I think it is a great idea Obsidian can borrow and add it on top of the partial dialogue voice.
  2. Dearest Obsidian: Whatever decisions you may take designing the game, be they more or less popular, the thing you must keep up with is not doing a full voiceover for the game. Some important sentences for important NPCs, like in Planescape: Torment are enought to make the player read the rest of the conversation with the right voice in mind. An alternative may be to record some random nonsense babbling with different emotions for each character, to show it's predisposition towards you. Not having a full voiceover lets you, developers, way more resources (both time and money) to spend on making the game objectively better. You can make: - Way more conversation choices. - More flexibility on making adaptative changes on text (depending on less important things like your sex or name, or more important things like factions, friendships, quests done/failed). - More valuable text with more different characters. - Forget about complains about having only 6 voice actors for 500 npcs (the Oblivion Effect), having spent on that half your money, development time, effort and most of the release delay. - Late moment changes So, whatever you may choose to do for Project: Eternity, the thing that MUST NOT be even remotely contemplated is having a full voiceover. Maybe you guys already had this in mind, nevertheless I just wanted to be sure. Thanks for the attention, A caring fan. --- As a reference: http://www.reddit.co...wards_for_rpgs/
  3. Hello, Personally I would like to see (or rather hear) voiced NPCs. For me it is convenience thing, because I read a lot of tech literature for my studies and I hate reading from a monitor. This is probably the main reason why I haven't finished Planescape: Torment. Other question would be, does it fit in the budget? I have don't know how much does it cost to voice a game or make it in a first place (It only cost a lot of time in my experience). In case it doesn't fit I wouldn't mind little sacrifices just not in the story department. What is your opinion on this mater? Do you like to see voice-over in Project Eternity? What are your feelings about voice-over in general?
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