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Found 4 results

  1. To start off, i find the combat system fantastic, with emphasis on having a threat system, promoting more difficult team play at higher difficulty settings. Coming from an MMO background, and mostly experienced as a tank, i love that Grounded has implemented this mechanic! Is there a possibity of a Perk/Talent/Mastery system? It would really add a great amount of depth, replay-ability and additional customization to the game... Has anyone else wanted, or thought of something similar? -NNZ
  2. I've seen information indicating that monks fighting with nothing in either hand benefit from Two Weapon Style bonuses. I've equipped a shield and seen the Weapon and Shield Style bonuses on my monk. Anybody know if/how One-Handed Style and Two-Handed Styles work for monks? Specifically, - Does empty main hand +shield gain any benefit from One-Handed Style? - Does Two-Handed Style give any benefit to my monk's kick attacks?
  3. Hail there... I would like to endorse the team for the general quality of the game. Really nice job, after so many years there is truly an old-flavour game out. In this post I'll outline/mention only 1 general drawback I witness. The general feeling of the game is a very nice blend of fantasy and grim-dark setting. At least to me (and with no spoiler reading so far) . Without having a kickstarter initial pledge, I got the chambion pack just to endorse the game. You have included several settings in the game for hardcore gamers (less feedback options etc.) . Also you made the game truly playable by old PCs. Nice. Why there isn't an option at least...to remove magic-enhancement weapon effects though? I mean...you've included even a humour effect option for big heads. Can't be so difficult to remove some of these high glamour effects from enhancements....that even my 5th level character can craft on simple weapons! I am wielding just a 1st tier enhanced weapon (flaming, slaying whatever) and I get the feeling I am wielding Elric's Stormbringer or Excalibur or something....apart from Graphics burden things...it's also unfitting I think to the rest of the game's touch. When and if I truly find Excalibur in game....how visualy is this going to differ from the rest....of the gear? A suppress "common" enhancements option, I think would be a nice addition. P.S when does a DLC with more..."manly"...companions comes out? Like you know old classic stuff legends. A classic dwarf warrior. A female necromancer. A barbarian. A little more....adult flavour companion stories.
  4. I saw IGN's review they gave it a score of 9 which is awesome but they also had one negative point in the summary. That the art style was dated. I understand that the graphics might not be the best but the art style has really invoked that feeling of tabletop roleplay and as a roleplayer that is more than awesome and fits the setting perfectly. What are your thoughts on the art style in the game?
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