Jump to content

Search the Community

Showing results for tags 'prison'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded
    • Grounded (Mystary Speculation)
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Tyranny
    • Official Tyranny Forums
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Armored Warfare
    • Official Armored Warfare Forums
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • South Park
    • South Park: The Stick of Truth: General Discussion (NO SPOILERS)
    • South Park: Stories (Spoiler Warning!)
    • South Park: Characters Builds & Strategies (Spoiler Warning!)
    • South Park: Technical Support (Spoiler Warning!)
  • Dungeon Siege III
    • Dungeon Siege III: General Discussion (NO SPOILERS)
    • Dungeon Siege III: The Chapterhouse - Character Builds & Strategies (Spolier Warning!)
    • Dungeon Siege III: Odo's Scribbles - Stories (Spoiler Warning!)
    • Dungeon Siege III: Technical Support (Spoiler Warning!)
  • Fallout: New Vegas
    • Fallout: New Vegas
  • Alpha Protocol
    • Alpha Protocol: General Discussion (NO SPOILERS)
    • Alpha Protocol: The Op Center - Stories and Strategies (Spoiler Warning!)
    • Alpha Protocol: The Service Record - Characters, Builds, and Beards (Spoiler Warning!)
    • Alpha Protocol: Technical Support (Spoiler Warning!)
  • Neverwinter Nights 2
    • NWN 2: General Discussion (No Spoilers)
    • NWN 2: Character/Builds/Strategies (Spoiler Warnings)
    • NWN2: Technical Support (Spoiler Warning!)
  • Star Wars Knights of the Old Republic II: The Sith Lords
    • Star Wars: General Discussion

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. The Ill Wind modifier is being applied multiple times at the prison, once for each time you clicked use Location ability. The first time you use the location ability, the difficulty is 11 (8 from the text and 3 from Ill Wind). The second time the difficulty is 14, third 17, 4th 20, etc. You can up the difficulty on a single attempt, by selecting the location ability, cancelling the ability, and reselecting the location ability. The ramped up difficulty is also remembered through turns. (Turn 1 difficulty 11, end turn, turn 2 difficulty 14)
  2. Inspired by a recent playthrough of Fallout 1&2 I had recently decided to introduce my RP group to the Fallout universe, however upon watching the television program Oz and remembering the semi prominent part that the Prison played in New Vegas, my plans changed. Imagine a huge Supermax prison somewhere in the badlands of America, a self sustained metropolis, with wells, gardens, cattle herds, crafts that the inmates practise and the various strata of factions and groups that inhabit it. The Warden and his guards, the Aryan Brotherhood, the Muslim alliance, the Mafiosi, the Bikers, the small township that serves the guards and long since vanished visitors with a bar, a brothel maybe, a general store etcetera. Now set this in the Fallout universe, and theorise what changes might occur after the great silence blanketed the land, this quiet beacon of supreme law and punishment left all alone in the midst of the Wasteland, overlooked by the enemy nukes due to its remote locale. How will the society evolve as life changes due to the new paradigm? Will the various power groups persist, or will they fracture and forget their past? There are numerous possibilities inherent in the setting, and ways that the unique Fallout setting might affect it, such as: Rockerbillies and Greasers having turf wars, similar to the Kings of Freeside. A benign AI overseeing the facility, its circuits slowly degrading, but still insisting on its inane chatter. The Padres, a bloodthirsty gang feared by all whom once served as the prisons chaplains, but whom now weild hog legs and righteous wrath in one hand and holy books in the other, fanatical preachers in the style of Jon Shannow. My minds is aglow with whirling ambient nodes of thoughts cascading into a whirlpool of invention. Do you think the setting has legs? Do you have any advice? Do I start the party as inmates, lost travellers, guards put down? Is the Enclave still monitoring the facility? What part of the timeline do I set it in, Fallout 1, 2 or New Vegas?
×
×
  • Create New...