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Found 3 results

  1. To find out that Shattered Pillar Monk is utter trash now. Went from super OP to (for me) unplayable. I played the game the first two weeks it came out a lot have changed since then... Time to reroll i guess. I got one question im planning to do either a Nalpazca paladin multiclass or a Helwalker Paladin multiclass. I prefered nalpazca because of the insane stat/accuracy/crit bonuses from pots and drugs. But im not sure when i read the patch nodes from 1.2 what those mean: "Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables)" From reports in the forum i read that Alchemy does not work anymore on increasing the stats that potion and drugs provide is that correct? In that case there is only one good monk subclass left and my decision is clear. I just want to be safe about how alchemy skill works in 1.2 - can anybody tell me maybe?
  2. Simple as it sounds in the title: potions have expiration dates. This let's players rest whenever they want without giving them many plot/story penalties ("you're too late hero, we've killed everyone in town") but instead apply direct combat penalties. As an added bonus, I can only guess that players would be much less likely to hoard potions, something they can often ease into. If somebody wanted to get very creative, certain expired potions could become acids, poisons, alchemic ingredients, bombs, or even entirely different potions. Thoughts?
  3. What do you think about alchemy ? Shoud it be clear in use ? Hard ? Complexed ? Im personaly for any type of alchemy ... and what it be simmilar like in skyrim or witcher when it was simple to use ...
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