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Showing results for tags 'off-tank'.
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I haven't started playing POE2, so I'm incline to avoid any spoiler. But through the trailer, I already knew one of the recruitable companions is a firearm-using ranger whose animal companion is a bird. That's not the type of ranger I want. Therefore, I would like to know whether it's viable to build a hired adventurer as a single-class ranger and an off-tank. I would also like to make him an expert lock picker and trap remover. And I'll make his animal companion an antelope.
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Bleak Walker Dual-wield Paladin How does this character work ? This paladin is an off-tank ( You have to be tanking for this build to work ! ) , melee DPS who uses Dual-Wield to achieve 0 recovery while using Sanguine Plate , coupled with other Spell-Holding items for offense and defense , you will have fair amount of abilities considering you play paladin , meanwhile keeping the character very low maintenance , it does 3 types of damage : Slash/Corrode/Fire , and turns the fight every time it receives critical hit . Monsterlash Included @ Boeroer This is Not solo Build ! Race - Human/Coastal Aumaua/Any Races that have increased might , and melee related bonuses are best choice . Culture - Living Lands , Colonist ( +2 Survival ! ) Attributes : MIG 20 ( MAX ) CON 10 DEX 10 PER 10 INT 18 RES 10 Attribute build with Sacred Immolation in mind , Consider Starting with more PER/RES and retrain @ lvl 13 to put attributes for better use before you need max INT, this is not needed however . Build : Level 1 - Flames Of Devotion Level 2 - Remember Rakhan Field Level 3 - Zealous Focus / Lay on Hands Level 4 - Intense Flames Level 5 - Sworn Enemy Level 6 - Two Weapon Style Level 7 - Reviving Exhortation Level 8 - Savage Attack Level 9 - Liberating Exhortation Level 10 - Spirit of Decay Level 11 - Deprive the Unworthy / Healing Chain Level 12 - Deep Faith Level 13 - Sacred Immolation Level 14 - Scion of Flame Level 15 - Any Level 16 - Any Pick Lay on Hands and Healing Chain if party has no priest , however healing same as scrolls is not this paladins business . Skills : Survival 11 ( +2 Sanguine Plate ) or Survival 13 Without Sanguine Plate Rest Athletics You can put some points into lore as well but this paladin build is not aimed at casting scrolls even if attributes are perfect for that , id rather spend my time auto attacking and tanking , and you have your own stuff to cast when encounter starts Items : ! - Essential Head : Maegfolc Skull Armor : Sanguine Plate (!) + Durgan Ring1 : Gathbin Family Signet / Ring of Overseeing (!) Ring2 : Gwyns Band of Union Feet : Shod-in-faith (!) Neck : Swaddling Sheet Hands : Gauntlets of Swift Action (!) Belt : Looped Rope Weapons : Bittercut (!!!) + Corrosive/Fire Lash + Durgan Refined Vent Pick + Corrosive/Fire Lash Or use Helwax Mold for 2x Legendary Bittercut Durgan Refined Corrosive Lash You dont need all these unique end game items only the ones marked with (!) , tho if you have those items , you can hardly put them in better use honestly , stacking Spell-Holding items is the key to ultimate power If you are lucky like me and get Swaddling Sheet ( Cape that proc Overwhelming Wave on crit and has Recall Agony spellbind 0_o ) this character becomes really strong . The sole armor i would swap Sanguine Plate for is Ryonas Breastplate soulbound armor from WM2 , then you kinda have to drink DAoM potion every single fight . If you can spare Mold for double Bittercuts you will witness real power of this build . Try it out !
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Hello Everyone, I know game is out for some time now, but i enjoy it enough to finish it a couple of times. I read forum pretty much and community seems still active here. Would like to share with you my build. In RPG games i always go for melee guys, as ranged and spellcasters always annoys me and so is this time. With this build I was able to end game on PoTD with 300k overall damage, where Manhea, as second damage dealer in party made like 80k. For Boeroer and many other guys who knows game well this wont be anything special, but might be good option for someone like me who always think spellcasters are .. meh Idea of build is to pick mages/rangers and other squishes and end with them as fast as possible. For monk melee guys are not a big trouble since we got pretty big health pool so we just skip from target to target. With Flagellant real fun kicks in. There is no things that we need from other characters. But things that are nice is Priest lvl 4 buff +20 Accuracy and i love combo with paralyze from Cipher lvl 2 power. Enemy get great debuff to deflection and we can kill lot of guys with up to 3 torment's. Also You may ask here what when i get dominated. I just dominate myself with my cipher :D Untill i run back from enemy rear rank, there is already cipher running to me with his dominate. I hate consumables so used only potion of accuracy for every dragon. ------------------------- Difiiculty: PoTD in party. Started with idea of solo, but game was boring without Eder's speeches Party: This guy as Watcher, Pellagina (Tank), Eder/Manhea (Second Off-tank with Estoc), Durance (Ranged, but he shoot maybe 5 times/encounter and he is blind anyway), Grieving Mother (Ranged DPS/CC because ciphers are damn interesting class gj Obsidian), Hirvas/Alot (Basically whoever you want) ------------------------- Race: Moon Godlike. Target was to be as much self efficient as possible but with focus on DPS Class: Monk Role: DPS/Offtank. Generally it's designed to target squishes and end with them asap, without that much micro like rouges. ------------------------- Might: 18 +1 Constitution: 15 Dexterity: 18 +1 Perception: 18 Intelligence: 3 +1 Resolve: 3 ------------------------- Talents and skills: Torment reach (For me cone of it is too small to cry on low INT and target is simple enemy anyway Swift strikes / Long stride (I took Swift strikes due to lack some speed early game) Turning wheel Duality of mortal presence (Always set for other defenses) Crucible of suffering (Man it's like flat buff) Flagellant's path (This is where it become way easier to get to mages) The Dichotomous Soul (Didn't use it too much as it take forever to cast it and with low Resolve it get interrupted like hell, but was useful in hard fights) Iron wheel Weapon Focus: Peasant (Around level 10 respec this only for ruffian as dual purgatory is cool as hell and I cant live without dual wielding) Two Weapon Style / Vulnerable Attack (If you are going for Raedric early go for Vulnerable Attack here) Vulnerable Attack / Two Weapon Style (Vulnerable always ON ) Bull's Will (This build lack will as... as... ... very much. Basically target was to be self efficient so from now i will stack defenses against Paralyze) Body Control (Again - Paralyze is our worst enemy) Mental Fortress / Sneak Attack (Charms are annoying too, but there are less enemies able to charm than paralyze imo) Superior Deflection / Sneak Attack (Won't hurt and I run out of ideas) About LVL 10 I respec WF: Peasant for Ruffian and we start using sabres instead of fists. Didn't do it, but lower CON and add to RES could take place, but I didn't feel i need it, Manhea or even tanky Pellagina need rest more often than I. ------------------------- I didn't stuck so much to items, as we can adjust them pretty much like Orlan's Bramble Ring/Fenwalkers/Wayfarer's Hide (all of them paralyze def) but I will post my equipment Armor: Early - Plate from Raedric hold Middle/End - Sanguine armor / Hand and Key is cool also but damn, it looks bad imo / Wayfarer's Hide (Paralyze def) / Blaidh Golan (Durgan always) Boots: Early - Take whatever you found :D We don't have that much choice Middle/End - Shod-in-faith / Fenwalker (Just remember to not suppress with Orlan Bramble Ring for example) Neck: Spellward Amulet all the time. Again Paralyze is what I hate, and it usually comes from spell. In case of these 4-handed Laufgsdghfdsdgfsf from White March we can change it for something else. I didn't. Hand: Early - Gauntlet that gives +2 DEX early on Middle/End - Gauntlet of swift action (These are usefull to get 0-recovery as we are interrupted a lot) Belt: It get nice when we get to Looped Rope. It's a must have to change all hits and criticals from paralyze, charms to grazes. Rings: Orlan's Bramble Ring / Ring of Protection / Ring of deflection / Ring of thorns Weapon: Early/Middle - Fists. These have superior damage and speed. Are cheap. And have superior damage. Not to mention their speed. Change with spears when needed. Middle/End - Dual Purgatory. With all upgrades. I think there is no need to comment. Could switch to Edge of Reason, but i love dual swords/sabres. This build gave me much fun and fulfilled my expectations with llike 330k overall dmg done and around 140 biggest single hit. With swift strikes ON we hit 0 recovery with Vulnerable Attack ON, yet it's not needed since we get Purgatory. If u got any suggestions, let's discuss