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Hello everyone ! I create this topic because I have a problem with my quests. I did the whole Sanatorium Main Quest and spoke with the statue at the end to finish it (after : "SPOIL SPOIL" : Choosing Azo fate "END OF SPOIL"). I received no XP, so I checked my journal to discover that the quest was finished. I reloaded my quick save (I just did one before talking the the statue) to check the XP on my characters and retried it. The XP didn't changed after the quest ended. On the wiki it says it's a quest with a Major Experience Type and an Experience level of 4. My characters
I found that I had a hard time to become invested in the story initially. I found the motivations to pursue Thaos and find out more about what was happening to me to be weak at best. For me the main story became about the Hollowborn. To solve that mystery was first and foremost on my mind. And the story progressed everything fell more in to place though, especially since the two things melded together, and I really loved the story up to and including the ending. Certainly there are things that didn't work as well as others so I'll do a short list of what I found less good: Iovara and the
Could the Player take the "Quest" in a completely new direction by the actions he/she is taking? Say, there is a Side-Quest to banish a Demon, but instead you release him and becomes his master. Now this wasn't just some "Hey Demon become my summon!" but an actual "Doomsday Demon" making it even more threatening than the task previous task at hand, and he's on your leash Could the player produce some "doom events" themselves? Basically, instead of facing Sarevok, the Bhaalspawn goes off elsewhere on a "X" choice. Choosing to face other player triggered events that is way more a proble