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Found 3 results

  1. I found that I had a hard time to become invested in the story initially. I found the motivations to pursue Thaos and find out more about what was happening to me to be weak at best. For me the main story became about the Hollowborn. To solve that mystery was first and foremost on my mind. And the story progressed everything fell more in to place though, especially since the two things melded together, and I really loved the story up to and including the ending. Certainly there are things that didn't work as well as others so I'll do a short list of what I found less good: Iovara and the
  2. Inspired by Dragon age orgins and Witcher i think that orgin or some kind of biografy/ history shoud be one of main part of "Role Playing" part of the game. That's of course not a hudge discovery but i want to se your point of view. Regardles of many peoples opinion about DA .. Orgin system was some good part of that game .. a part that BG characters where most week .. in my opinion. I also think that "General" biografy text like in NWN or BG system was very week. Becouse i whint that not only companions shoud have some part of motivations, ambitions but also a player. The part of
  3. Beginnings can be awkward or awesome. We are usually dropped into a minutely developed world, and have no idea what's going on. How to avoid awkward questions? The most beautiful beginnings I know have been from PST and FO3. In PST the method is intricately thought-out amnesia that connects on many levels to the storyline. In FO3 you are literally born into a quarantined mini-world, and later released into the larger environment. Off the bat, I can think of two ways to make things interesting in Project Eternity. Gradual awakening to the world You never saw the world as it tru
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