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Found 4 results

  1. Platform: PC, Game Pass for PC Game Type: Multiplayer, non-host Description: after being defeated and respawning, the backpack appears in a place different from where I was defeated, and contains items that I did not have in inventory previously. Unsure, but seems to also be from a place that is also spawning too much dew drops? A lot of dew drops appeared, rendering large down to small in a weird manner. This only has happened when playing multiplayer, and not as the host, while on PC. The host of the game is on Xbox One X. Result: Backpack appears in world, but with items listed outside it like an array, containing items not possessed prior to being defeated. It's weird. I don't envy the programmer who has to solve this one. OneDrive Link to the image of what I was seeing OneDrive Link to the video showing a bit more than the image.
  2. Greetings all! First off, I just want to say to the Dev Team, I love this game. I know there are a lot of issues many are having, but the core building gameplay and survival mechanics are really re-playable for me. That being said, with this latest patch, like many others, I've had a few issues. Really, the first I've encountered throughout the my entire play experience since launch. The first issue, and really its made the game unplayable at the moment, is I can no longer save any instance of the game. When going to save it says "CANNOT SAVE: MAX SAVE SLOTS ESED" which I'm guessing is just a misspelling of "USED" (see image). I have physically deleted older saves from inside the Saved Games folder in windows AND from the inside the game itself, and it does nothing. I can not overwrite any save file as well. I have tried loading it into Single Player as well, but the result is the same. I have been using AutoSave every 5 minutes throughout my entire time playing so I know i've build up a backlog of Save Files, but its as if the game doesn't register any of my deletions. So that's a bummer since any further progress I make won't be saved. The second issue is with the zip lines. They work great for me as the host but placing down an anchor points and connecting them crashes the game for my friend in MP. Literally as soon as he rejoins, it crashes the game for him as long as the zipline is there. We tested it out multiple ways (having him build them, having each of us build one, etc..) and the result was the same. Maybe other's have experienced this as well, I'm not sure. Lastly, and I know this has been brought up here and on social media, but my friend and I experience a 5-7 second lag every time a structure is built, regardless of who places it or finishes it. My friend is also experiencing slow "draw in" of some larger portions of out base, and sometimes he can't even see parts of it. Again, I know this has already been brought up, but I thought it might be relevant to one of the other issues. We think its an inherent de-sync in the Host/Client communication. Also, out base is HUGE and we have probably WAAAAAY to many static build assets in the game so that is probably slowing things down. In any case, if anyone has a solution for the Save Game issue on PC, that would be really helpful. Everything else is not much of an issue at the moment but I can't continue playing until I can save again. Here are my PC Specs for reference: Machine name: DESKTOP-S8Q4OBF Machine Id: {5A2F069F-E1E0-4488-94B9-A2B00671CD66} Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406) Language: English (Regional Setting: English) System Manufacturer: Micro-Star International Co., Ltd. System Model: MS-7B17 BIOS: A.71 (type: UEFI) Processor: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 CPUs), ~3.6GHz Memory: 32768MB RAM Available OS Memory: 32706MB RAM Page File: 9497MB used, 28071MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DirectX Database Version: 1.0.8 DxDiag Version: 10.00.19041.0488 64bit Unicode Card name: NVIDIA GeForce RTX 2070 Manufacturer: NVIDIA Chip type: GeForce RTX 2070 DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_1F02&SUBSYS_37311462&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 24383 MB Dedicated Memory: 8031 MB Shared Memory: 16352 MB
  3. Hi, Did the update for the DLC today, now when I try and launch the game it just opens the Gaming Services page of the store; where it clearly says it is already installed. Ripped and reinstalled it using Powershell and still no dice. Got lots of other XBGP games installed that are launching fine (tested and successfully launched State of Decay 2, Bloodstained ROTN and Subnautica to confirm), so my xbox launcher and gaming services are working just dandy. The game was working fine prior to the update when I last launched it a few months back. Any idea what this might be? I can find evidence of this issue with game pass more generally but nothing specific about the update just gone and the DLC causing this to happen out of the blue?
  4. I’m having a problem recycling and destroying log pallets while playing on Xbox One. Every time I’m about to finish recycling a log pallet or destroying It with a hammer, my game crashes. This has happened to me every time I have tried to do either of these things, to the point where I’m not going to try destroying this log pallet again. Contemplating just starting a new save altogether with this in mind. I saw this a couple of times on the forums but not on the known bug list so I’m putting it here. I hope this is an easy fix
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