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Hi, I'm playing with Aloth. He's lvl 20. When I summon an Essential Phantom it has 34 accuracy: 25 base and +9 from level. That can't be right. Before that it had really high accuracy. I noticed the same with another character I played solo before (Geomancer): loaded up the savegame and the same problem there. I had similar problems with an Ancient whose unique shroom summons would not scale their stats correctly - don't know if that's related. Find my savegame here: https://www.dropbox.com/s/tcwpf6g07ik0k5t/Hyleon%20%28f9c897b3-bd46-4c0e-9148-d236ebfea8c2%29%20%28LAX-123ABCDEFG%29%20quicksave.savegame?dl=0
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As the title says, the 4th level wizard spell Essential Phantom is getting into melee range and punching enemies, dealing blunt damage to them. The spells description says that it should be dealing shock damage and from what I remember back in PoE1 it used to use a wand or something similar to stay at range. I've swapped Aloth's weapons to see if his default weapon was the reason but that didn't do anything. Hopefully it can be fixed.
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As the title says, the 4th level wizard spell Essential Phantom is getting into melee range and punching enemies, dealing blunt damage to them. The spells description says that it should be dealing shock damage and from what I remember back in PoE1 it used to use a wand or something similar to stay at range. I've swapped Aloth's weapons to see if his default weapon was the reason but that didn't do anything. Hopefully it can be fixed. Edit: Just noticed I posted this in the wrong forum. Is there a way to move it to PoE2 support forums?
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-Essential Phantom will have the Spellbind item uses fully charged. For example, if you have a restore light glove and used 2 of the 3 uses, your Phantom will also have 3 uses when summoned. Otherwise, far as I can tell, there's nothing else usable, figurines in quick slots won't work for example. -To use the above, simply click on the phantom and the spellbind item use should appear above the character portraits toward the left side. -Weapons with spellbind on them will not work as well, only worn items. -It does get effected by group buffs, but individual ones like Eldritch Aim even cast before it has no effect. Additionally, talents Weapon Focus: Adventurer, Dangerous Implements, Heart of Storm, don't seem to effect it. -The Essential Phantom seems to have a +3 accuracy spell in effect on it, so Priest and Paladin spells (auras) will only override it. Otherwise, I was testing a Moon God-like PC and Aloth Wood elf, but the gap was 3 accuracy not 5, and dropped the paladin zealous focus to do this testing. -It seems to have a much higher accuracy and always targets reflex/shock. Additionally it has more Health and defenses. The health pool is roughly x4. I suspect it has a super modifier for health/endurance but can't do math too well. Defenses are a little wonky, I can't figure out any patterns besides it has more. -The damage of the summon is unaffected by might it seems. Aloth or my PC dealt the same with the summons in play. -It has the same damage reduction as the caster. (Kinda funny to use plate for example and have it block a doorway). -Couldn't tell if recovery time of its attacks was effected by the heavier armor though. -Racials like Moon God like do not seem to work off it.
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