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Showing results for tags 'choices'.
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Early going, but I'm really enjoying this game so far. The art style is fantastic. I purposely avoided most information on the game to go into it blind. I'm not sure where the story is going to go, but I went with Rapscallion, Occultism, and Rhetoric with an aim to do some blasphemous scheming...
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- pentiment
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So after playing the beta over and over I want to give my impression on the dialogues/story thus far. Thinking on how to distribute the things I want to comment I was not so sure of how to put it structured so I divided it on things I liked and things I disliked, so here I go: LIKE - Dia...
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We've got a crowdfunded project with many many rpg veterans chipping in. I'm ready for some innovation and experiments. Here are some features of my imaginary, perfect 'Project Eternity', add your own below! Resting Spells/abilities regenerate instead of becoming unavailable after use until the...
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- innovation
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My question is simple: how strongly are developers morally bound to respect some aspects of the stretch goals? I'm talking about game design propositions like adding in X number of classes or races, etc, and not about purely technical things like translations. Is Obsidian limited to what's has b...
- 18 replies
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- stretch goals
- obligation
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