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Showing results for tags 'autosave'.
Just bought game two days ago, and the 3 DLC's for $30 more. 5 hours into a session the game crashes. No big deal..... the game doesn't F$%#@ng autosave for ironman mode. Would have to replay 5 hours I just did. I see online this has been a problem since launch and developers never addressed it. Tried to get a refund on steam but because I'm over 2 hours, no dice. Out $80. I'm not going to replay those 5 hours again when a crash can happen anytime and there is no way to save progress without occasionally save-exiting the game. Is there anyway to go back to just before the crash in t
My autosaves and quicksaves are missing. I have tried the solutions posted in the general troubleshooting sticky, namely deleting the %APPDATA% local and locallow obsidian folders, going into PoE and save/loading new games, deleting the TempSaveData/ , no luck with anything. I have visited my Saved Games/Pillars folder and confirmed that I have a quicksave, and 2 autosaves that are not appearing when I look at my save games in PoE. Is there anything else I can do? The quicksave is my most recent save that I wish to access. Please help.
Hi guys, I'm having a lot of fun with the game. I've purchased the full campaign and the daily gold bonus. Today, I seem to have run into a progression blocker (corrupted save?) during Gogmurt's boss fight in Approach to Thistletop (1-4). Attempts to continue my game closes/crashes the app to the iOS springboard. Steps to reproduce IIRC are listed below. General What device type are you on? iPad What version of the OS are you running? iOS 8.1 What model is the device? iPad Air 2 What is your PFID#? PFID-9B361BFFD3E20774 Gameplay Is pass & play on? N
XxDarkonxX posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)Does anyone else feel that the current Autosave functionality does not default in functionality and by design to the least destructive action? In the past this could be stretched into a TRC/TCR issue on consoles even. The issue arises with ToI in that the user is forced to accept destructive action against his or her data by changing maps into a hostile area. Consider the ramparts in Raedric's Hold. Transitioning between levels of the keep can result in immediate large-scale combat against your party i.e. you click on some stairs and once it's done loading, even while in sneak and with high st