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  1. I think the project eternity will be using the Unity framework as its basis. Just a little curious, why Unity? Does anyone have a link to an article or an interview where the devs specifically discussed the reasoning behind their decision? I'm always interested in new game development techno...
  2. As promised in Update #30, it's time to meet the people making the game. In today's update, we interview Steve Weatherly, a programmer on Project Eternity. Q:Steve, can you tell us what you do on Project Eternity? A: I'm a gameplay programmer primarily responsible for making comba...
  3. Update by Adam Brennecke, Lead Programmer and Executive Producer Over a year ago, in Update #49, we showed you the first movie of Pillars of Eternity. The movie showcased a beautiful scene in the Dyrwood complete with dynamic lighting, per-pixel occlusion, dynamic water and waterfall, and a day-...
  4. By Tim Cain, Senior Code Wizard and Systems Designer Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter project’s biggest stretch goals, into one of the best systems in the game. Josh has created an ama...
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