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Hello people, Just for say i wan't a lot of Charracters customisation, to make lot of differents styles ! (for me it is Goth ! to kick some vampire's and Gothofake's ass !) How much of parrameters we can have in the final game ? and finally, it is an "openworld" gameplay to travel in south park and speak with charracter and do minigames or choose queste ? we ca ncontinu the game in a "freemode" after the end of the final quest ? Thanks, have a black day...
So have you ever played a game with some really cool spells or spell effects, but felt it didn't quite cater to your need. You can sling a fire arrow or an acid arrow at someone, but you feel an arrow of freezing a lightning arrow would fit your character much better? I would like to see some sort of ability for high level mages (if that is the route they go down) to be able to research and transcribe their very own spell. They could name it and based on how the spell comes about, (buffs, debuffs, AoE, saves etc) changes the spell casting time and the level of the spell. Perhaps it could increase the likeliness of spell failure if you are going a little extreme with your spell design. The recent update including the stretch goal at 2.4 Million, which I am hoping we will meet head on within the next week included weapon creation, customisation and enchantments Which I made a previous topic about, which was wonderful news in my mind. From this I would like to see a spell alteration/creation ability late in the game. Cone of Acid breath perhaps or maybe your magic missiles replaced with extremely angry chickens (for the wild mages out there). I just feel if mages created their own spells and name them after themselves, once you reach the height of your game, you should be able to join them as legends, forever known through the use of their spells. As an after thought, if then you could trade spells with friends and they are mysteriously scribed into scrolls somewhere in your friends game (do the same with weapons) it could be a really nice idea. Sharing a bit of your game world with them, and vice versa.