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Found 3 results

  1. The Arbalest Hold-Wall has the property of 1.2x Attack Speed. When using it, however, I've noted no change in speed compared to a Fine Arbalest. I don't currently have the means to measure this with great accuracy (I'm using a stopwatch) but the time between one attack and the next, and one attack and the two that follow (starting stopwatch after un-pausing game that was auto-paused by attacking with the Arbalest from stealth, and stopping when the next [or next-next] attack occurred) were indistinguishable between the two weapons. Has anyone else observed this, or gathered more accurate data?
  2. 1) All carried weapons should reload automatically when out of combat. As much as I love the reloading animations, you shouldn't have to manually switch between all weapon sets and stand there while they reload after every battle. Also, sometimes they don't reload no matter what you do, and then your gunner is left standing there reloading at the start of combat. 2) There should be an indication on the UI if a weapon needs to be reloaded. Like a red circular arrow or something overlaid on the weapon in the weapon sets UI frame. Thanks!
  3. Can i just say that when i saw the animation for the arbalest i was filled with joy (The animation happend at about 12:20)
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