Everything posted by JerekKruger
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Pillars of Eternity 2 Wish List and Suggestions
Weather is all but confirmed for PoE2 I believe (Josh gave a talk where he mentioned it). Daily schedules would be appreciated too, but if they are added in please give us the option to rest for a variable length of time (or at least let the set resting time actually be a divisor of the length of the day)
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What are the most powerful classes in 3.03?
That's how I operate in real life: I constantly throw glasses of water into the shadows until my internal soundtrack changes to let me know I've pissed someone off
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First POTD run-- also question about stronghold turns
Yeah, that's one of the weird things about Caed Nua. Some things are turn related and some are time related. I think the the stronghold adventures are turn related, but I might be wrong (the time it takes to complete one definitely is)
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First POTD run-- also question about stronghold turns
If you want a challenge, head to Caed Nua early on and kill Maerwald. In my current game I was level 3/4 by the time I'd killed Maewald and taken Caed Nua. You can them immediately build the Throne Room (or whatever the upgrade that gives you visitors and quests is called) and thus maximise the number you get (since you'll have loads of quests remaining to do). On a related note, does anyone know what upgrades are required to get Azzuro to visit? Is it just the visitors upgrade or do you need something else? I haven't seen him yet, though it's still early in my game.
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What about Gordy?
I believe that if you give him the dagger without the high survival, one of the town crier announcements later is about a boy cutting his fingers off, but if you do that never happens. Other than that I don't think there's any difference.
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Help Designing a Melee Cipher Build
For anyone who's interested, I found a pair in the Copperlane Catacombs on day 8.
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Calisca and Heodan don't always argue?
No idea what his Mechanics is, but he definitely has enough to disarm them all.
- My barbarian. Guess I am not doing it right...
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First POTD run-- also question about stronghold turns
I believe (though I might very well be mistaken) that different quests advance different numbers of turns, with bigger quests and storyline quests advancing multiple turns whilst small tasks like Aufra's potion in Gilded Vale only advancing one turn. If this is the case I have no idea what the various rates are though.
- My barbarian. Guess I am not doing it right...
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Help Designing a Melee Cipher Build
Not yet, though it's something I've been considering. I am still only level 5 so I don't (think) I would have the requisite talent points required to do so at the moment.
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Help Designing a Melee Cipher Build
Huh, looks like the Gloves of Manipulation have been removed from the loot pool for the little chest in Raedric's Keep. I wonder where they are now...
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Calisca and Heodan don't always argue?
Huh, I'd never considered disabling the floor traps solo like that. I always have Heodan do them all for experience before lighting all the torches (even though at that point, lighting all the torches isn't necessary). I'd also never though of returning to Cilant Lis. Usually I am ultra conservative with my Camping Supplies, although in my current playthrough I could probably have benefitted from an extra free one.
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Calisca and Heodan don't always argue?
True, but don't you finish Cilant Lis with two Camping Supplies anyway? Thus, unless you rest at some point during Cilant Lis, you're going to be leaving on behind anyway.
- My barbarian. Guess I am not doing it right...
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Finding what is happening during combat
Personally I'd say expert mode is best suited either for lower difficulty playthroughs where you want to emphasise roleplaying (not knowing which dispositions dialogue options will build, not knowing the AoE templates of spells etc.) or for PotD playthroughs when you've got a very good handle on the game (you already know what enemies are weak against what etc.) and want to grab the various achievements around it. I wouldn't got PotD+expert on my first PotD playthrough. Then again, I have never used expert at all, so what do I know
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Help Designing a Melee Cipher Build
Just got Resolution and Persistence (and Llawren's Stick of course). Party was level 5 and the fight against the Greater Black Ooze was no joke. Also of interest was the fact that I actually found the Xaurip floor pretty hard, but then the few Ogre fights I did were surprisingly easy. It turns out that the combination of Whisper of Treason and Mental Binding make a party with a Cipher really good in fights against a few, tougher enemies, but being swarmed by lots of weaker enemies is a lot harder. EDIT: oh yeah, quick question: I picked up a Ring of Searing Flames, does the damage caused by Burning Wounds build Focus?
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My barbarian. Guess I am not doing it right...
Not true. Since everything is additive, Might quickly gets dwarfed by other damage bonuses for classes that have them. For example, a level 1 Fighter with Might 18 does 24% more damage than a level 1 Might 10 Fighter, but at level 6, if both have taken the appropriate Weapon Specialization and Weapon Mastery that drops to 19.2% (1.49/1.25). If both are using a two-handed weapon and have the two-handed weapon style that drops again to 17.1%. Finally, if we throw in Savage Attack it drops to 15%. Throw in buffs and gear that add to damage and the lead drops even more. Of course, even if the Might 18 Fighter is only doing 10% more damage than the Might 10 Fighter that's still a decent chunk of damage. However the lower Might Fighter can invest those 8 points into another Attribute, probably Perception if doing damage is their aim. A crit is another +50% damage and every time the lower Might Fighter crits when the high Might Fighter doesn't they're doing 14.1% more damage and if they hit whilst the higher Might Fighter grazes they do 19.4% more damage. Obviously who comes out ahead depends on the Deflection of the enemy they're facing, but it's not clear to me that a high Might Fighter necessarily comes out ahead. This all applies to Rogues (much more so if you can activate Deathblows) and the Cipher (thanks to Biting Whip).
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Finding what is happening during combat
In PotD the immunities should still be present at the bottom of the box (I know since I am in the middle of a PotD play through and check them regularly). Are you also playing on Expert mode? That might remove them I guess?
- Pillars of Eternity 2 Wish List and Suggestions
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My barbarian. Guess I am not doing it right...
Fair point, I should have said "some people" - it's definitely not the first time I've seen someone talk about high Intellect making no sense for a Barbarian - but you're right that for many people the problem is more that it's just replacing one norm (dumb muscled brute) with another (intelligent low finesse brute) rather than giving allowing a new option. I'd say the Obsidian came a lot closer than most (class based) CRPGs in achieving the "there are no bad stats" and "every class can benefit from every stat" objectives, but I agree that the Barbarian is one of the classes where this feels less true.
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My barbarian. Guess I am not doing it right...
To quote the OP: It might be a case of things getting lost in translation, but that sounds a lot like "Barbarians shouldn't use Intellect" to me. As for Intellect being required for a Barbarian, I'd agree that it is perhaps the most obviously useful Attribute for the class, but you're not going to be gimping yourself that much if you went with, say, Intellect 10. Dumping your Intellect down to 3 is probably possible too, though you'll essentially be playing without Carnage and so the Barbarian will be rather different.
- My barbarian. Guess I am not doing it right...
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Help Designing a Melee Cipher Build
Yeah, I'm a Boreal Dwarf this time round and their racial is really noticeable. Against the Skuldrs in Eothas's Temple I was critting all the time. I even managed to crit charm the first Skuldr king you meet and he proceeded to tank all the other Skuldr in the room until he died and one wounded Skuldr remained.
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My barbarian. Guess I am not doing it right...
In addition to what KDubya said, which I completely agree with, I think it's a bit strange that people can't accept an intelligent Barbarian. Howard's Conan, probably the first fantasy Barbarian, was no slouch in the brains department. It's only later that the trope of Barbarians as stupid but strong fighters that charge mindlessly at their enemies appeared. Even if you're drawing on the idea of a berzerker* there's nothing that says you have to be stupid. My bigger problem with Barbarians is that, with very high Intellect, Carnage starts to feel a bit silly. The way I imagine Carnage is that Barbarian is making great sweeping blows (like D&D cleave attacks) which therefore hit other nearby targets. However when you're at really high Intellect you start hitting enemies behind you, or a long way behind your initial target, and the cleave idea starts to break down. Of course, as with most things in PoE you can explain this away with some sort of soul power: the Barbarian's blows are powered by his soul and that's what causes the AoE damage. *There's actually very little evidence that berzerker's as we imagine them were a real thing in Norse culture. A theory I've heard is that the term actually refers to a champion of an important person, marked by wearing a bear pelt; not a warrior who works himself into a frothing rage before battle.