
themacman
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Everything posted by themacman
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both kotor1/2 get the slow on dantooine even with Disabled Vertex Buffer Object. these games have the worse support in the world. they are great games but if performance is this crappy it almost make you get mad at lucasarts not paying enough to support it...
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Are any more patches coming?
themacman replied to Craftsman's topic in Star Wars: General Discussion
i still wished bioware would update the kotor1 game. because it currently blows in winxp2 with Nvidia 81.94.... there are some funky looking textures in both kotor1 and 2. -
the most important thing they should fix are the performance issue's on both Ati and Nvidia cards. people paid 49$ for a game which wasn't abandonware "and it is starting to look like that"
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that is now a very old update.
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Shall I swap from ATI to Nvidia?
themacman replied to Frustrated's topic in Star Wars: General Discussion
your stuck with OpenGL 1.4 and not only that it runs on top of aero which affects performance. so: you can't update to OpenGL2.0 and you can't get rid of aero under it... Windows XP OpenGL with Nvidia/Ati is fully native and doesn't run on any emulation layer like in vista. again developers screwed over by Microsoft. <{POST_SNAPBACK}> Actually, this is disinformation spread by a reactionary press. To the best of my knowledge: It will be possible to do OpenGL natively in Vista, with no speed penalty, including OpenGL 2.0, so long as it's supported by the GPU manufacturer or someone else with direct access to the GPU hardware. I'm sure Nvidia will at any rate. <{POST_SNAPBACK}> sorry not true... http://www.opengl.org as pointed out by many people it's simply not possible to run OpenGL windowed or fullscreen at Native speeds there will always be a performance hit. and it's not possible to switch aero off it always translates OpenGL to DX. -
Shall I swap from ATI to Nvidia?
themacman replied to Frustrated's topic in Star Wars: General Discussion
your stuck with OpenGL 1.4 and not only that it runs on top of aero which affects performance. so: you can't update to OpenGL2.0 and you can't get rid of aero under it... Windows XP OpenGL with Nvidia/Ati is fully native and doesn't run on any emulation layer like in vista. again developers screwed over by Microsoft. -
Shall I swap from ATI to Nvidia?
themacman replied to Frustrated's topic in Star Wars: General Discussion
No it's not...ATI's are cheaper and are at least neck-and-neck. http://www.hothardware.com/viewarticle.cfm?articleid=517 Although ATI have screwed it lately with the R520 while nVidia managed to get their top card out. <{POST_SNAPBACK}> here in europe when i bought my 6800 it was just 150Euro's cheaper then the cheapest X800... and as a developer of OpenGL software Ati never fixed their poor OpenGL performance. and from the looks of it i wil walk around Windows vista because there is NO NATIVE OpenGL support whatsoever "which blows" -
Shall I swap from ATI to Nvidia?
themacman replied to Frustrated's topic in Star Wars: General Discussion
i also use to promote ati and now they turn out backwards cards without anything new and i'm not intrested. the X800 is just a 9800 with more pixel/vertex units, the x800 got nothing new and that is why i went with Nvida and the 6800 because it's cheaper and faster. -
got anti-virus software running in the background?? that usualy slows things down allot.
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sound to me your system is either over-heating or you din't update the game and still on XP service Pack1
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1 kotOR's game for 2 PC...
themacman replied to Don Chewbacca De La Vega's topic in Star Wars: General Discussion
"quote eula" Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of this Program solely and exclusively for your personal use. as long as all the computers are in the samehousehold "adress" it's completly legal. -
not possible there is zero hardware support on VPC or any other emulator. it will come "but not when"
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there are not millions of issue's with on Nvidia hardware.
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a easy to use space battle system like seen in Battlefront 2 the Kotor1/2 controles are slugish as hell.
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KOTOR 2 & Catalyst 5.4 - BAD!!!
themacman replied to primetimex's topic in Star Wars: General Discussion
Blame ATi. They've had broken gamma in their OpenGL drivers for a VERY long time. http://www.nvnews.net/vbulletin/showthread...newpost&t=48841 http://www.rage3d.com/board/showthread.php?t=33811384 6800GT runs this game flawlessly for me. <{POST_SNAPBACK}> Please stop it with the flame war. I had endless bugs with Nvidia and i don't get them anymore. the only time i get problems is when the sodding developer of the game doesn't code it properly to run right with ATI. It is the devs fault NOT ATI or Nvidia. <{POST_SNAPBACK}> i develop with OpenGL myself and Ati always manages to screw up their drivers. it's not my code because even John Carmacks Doom3 code gets crippled by Ati's drivers from time to time.. -
get a Nvidia 6600 if the 6800 is out of your price range. the 6200 is the Nvidia 5200 of 2005.
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No offense, but I get so sick of PC gamers thinking they are so elite just because they play PC games and not consoles. I have an XBox and an AMD 64 rig. I like both for various reasons. One is not better than the other. I am a gamer more than a system-snob. What I get sick of is PC gamers thinking they are better than console players just because PC games have been around longer. Who cares? I can't believe how threatened PC gamers egos are that consoles are mainstream and managed to bring gaming to the masses -- Which I think is the *real* heart of the issue. PC gamers are not "special" anymore (if you're despearately needing something to make you feel better). With that said, the one part I agree on is that the bad side to consoles being mainstream is that companies now do cross-platform games and they are mostly designed for the console first and the PC as an afterthought. PC games ARE dieing, unfortunately, because we are the last market share in terms of size and revenue compraed to consoles. PC games are even behind hand held sales if you can believe it (hand helds like the PSP and DS are the second largest segment after consoles). <{POST_SNAPBACK}> What exactly did he say to be a snob? he is right, why would i spend 300$ just to play one game? <{POST_SNAPBACK}> when we already paid 800+ for a kick-ass PC for a couple of 20/30 games there are more PC games released every year then there are Xbox games...
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i also think Kotor3 will be xbox2 only many people including me will never ever buy an xbox in my entire lifetime because i hate to play these kinds of games on a TV.. real pc gamers will never get an xbox to play just 1 louzy game.
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express isn't faster in any benchmarks.
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PC version: why performance so poor?
themacman replied to PinkJedi's topic in Star Wars: General Discussion
and the xbox is allot worse then the PC. the Xbox is choppy galore. -
PC version: why performance so poor?
themacman replied to PinkJedi's topic in Star Wars: General Discussion
True. A graphics engine (not gameplay engine) can be used for anything it seems to me. If they had that graphics engine, or their own graphics engine was built just as robust and powerful, this game would be that much better, let alone not have performance problems while looking much worse than a graphic's engine that does not. I just imagine this game looking as good at that one, and can't help but think how much more awesome this game would be. <{POST_SNAPBACK}> any engine can be used for any game. even Unreal can be turned into kotor if people wanted it <{POST_SNAPBACK}> Hence Bioware using the Unreal Engine 3 for their secret project The trend until recently was for games development houses to usually write their own engines and so on; as the nitty gritty of games (graphics and sound rendering, physics models, etc) gets more detailed and complicated we're seeing more developers buying in middleware (like the Unreal Engine, Havok physics, etc) to do this for them, so that they can focus on the game content. So the new generation of middleware has to be generic rather than tied down to particular game genres or what have you so the middleware vendors can sell more licenses <{POST_SNAPBACK}> they are just sick to fix all FX issue's they are having in their own engine's these high-budget engines are perfectly tested because they are used in more then 1 single game title. like all the Tom Clancy games which all use UT -
PC version: why performance so poor?
themacman replied to PinkJedi's topic in Star Wars: General Discussion
True. A graphics engine (not gameplay engine) can be used for anything it seems to me. If they had that graphics engine, or their own graphics engine was built just as robust and powerful, this game would be that much better, let alone not have performance problems while looking much worse than a graphic's engine that does not. I just imagine this game looking as good at that one, and can't help but think how much more awesome this game would be. <{POST_SNAPBACK}> any engine can be used for any game. even Unreal can be turned into kotor if people wanted it -
Cautionary Statement: Latest Catalyst drivers
themacman replied to a topic in Star Wars: General Discussion
you've got to give it to Nvidia they've got their act together since the forceware driver set before that nVidia drivers used to suck now they surpass Ati which is pretty amazing knowing Ati used to have top notch driver which now stink like they are rotten. Nvidia is getting better Ati is getting bloated. -
All ATI did was add a few parameters, namely the multiple-sum-verticies (or something like that). There is NO difference between OGL 1.4, 1.5 and 2.0 except the version number. <{POST_SNAPBACK}> there are around 15+ extra OGL extensions for per-pixel and vertex shaders between 1.4 and 2.0. go check the specs, http://www.opengl.org there are loads of things you can't do with 1.4 that you can do fully in OpenGL2.0. the vertex buffer fx in kotor are done using a DX wrapper, because OpenGL din't support it at the time but now With OpenGL they can mod the engine to fully run all fx in OpenGL2.0 speeding it up by 10 to 20% because you no longer use mixed FX code.
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Still the lackluster, slow OGL compared to Nvidia. OGL 2.0 specs have been in ATI cards since the 9800. Now idea why they are touting this as some big, revolutionary feature. Also... It is partially Bioware's fault and ATI's fault regarding the engine. There is a error in the code regarding Vertex Buffer Ojects and it effects ATI cards more than Nvidia due to ATI's architecture. <{POST_SNAPBACK}> but Ati just updated OpenGL to comply with the OpenGL2.0 spec since the previous specs from Ati were OpenGL 1.42 even Nvidia had a more modern version OpenGL 1.50. and the Nvidia beta drivers also now fully support OpenGL2.0. the 9800Pro only supports OpenGL2.0 since now the drivers are updated to this version. Ati just put OpenGL 2.0 support on their boxes before OpenGL 2.0 spec was finished and.. older drivers still don't have OpenGL2.0