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Vardis

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  1. Ommamar, There's an option in settings under UI called "Show Base Item Stats" that lets you change it to display equipment without your character-specific bonuses.
  2. The expert science perk caps science weapons. The master science perk reduces to 90%, but that still costs a lot if you keep tinkering the same low base level weapons, as the cost doubles each time.
  3. I just ran into the same thing. Glad to hear it'll be fixed soon.
  4. A 90% reduction isn't as good as you think when the cost doubles each time. Say it would normally cost 1000 to tinker the next time for a weapon. At 50% reduction, it'd be 500 this time, and roughly 1000 the next time, so it basically makes it one level cheaper. At 90% reduction, it'd go 100, 200, 400, 800, 1600, 3200, etc. So it eventually ends up still costing a lot if you keep tinkering.
  5. A normal Rapier starts with "Accuracy 1" instead of "Accuracy", like daggers, spears, etc. They still have the +5 bonus instead of the +4 that you get with the Accuracy 1 enchantment, and its base property isn't counted as an enchantment (0/12 enchant value) but if you try to enchant a Rapier and select the Accuracy 1 enchantment, it will tell you that it already has that enchantment.
  6. You should repost this over at the Unofficial Skyrim Patch site. Those guys are still releasing updates every month or so even though Skyrim's been out for almost 4 years. Oh, and it got GOTY. ...love how everyone EXCEPT Obsidian gets a pass... Bethesda didn't get a pass on that either. Much less so, from what I remember.
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