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Frosty_V2.1

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Everything posted by Frosty_V2.1

  1. I don't know about needing additional skills, but yea, the existing ones need to be a more important part of the game. What was mentioned about "Repair" and "Security" affecting what you can do with the workbench is a step in the right direction (for loot lovers at least). What Gromnir said about possibly opening up certain quests. I can think of a rough situation like - your ship is damaged and you have it repaired with some help from local techs and upon inspecting you may notice (depending on security or repair skills) a tracker planted on it, and pursue that loose end or you don't notice and get ambushed later and have a different branch there. Since there are some skills that are generally focused on there could be some quests that cover a couple or few skills so that most would see them during play depending on what skill set they had. I would be glad just to see some class based quests actually.
  2. Ah yes, the wielders of the Real Ultimate Power in the universe! :ph34r: Hopefully no ysalimir in KotOR2, though they could probably be used well in the game, I just find them a little too convenient the way they have been portrayed. Vornskrs would be interesting with some good AI scripts I think, guess you can't really do that much though just because of the nature of the combat.
  3. 10 Party joinable NPCs sounds like too much to do but we'll see, even KotOR really had maybe 5 that were written completely IMO. I think it's good to have a decent sized group to show some diversity though, even just to show that some characters are more interesting/unique in the game world than others. Not at the expense of fewer well and completely written "main" NPCs though. Party NPC death would be a bit of a problem I think, playing other games I would usually just reload as a convenience if that happened. I think it could be interesting but it works fine the way it is, it worked okay with BGII where you had 6 party members and morale variables to show some reaction from NPCs but you could also readily ressurect them afterward (if you've won the battle and they didn't get chunked or something). If death was going to be put in however it would be interesting just to see some reaction from party members. Being able to dump and fight/kill/argue with some of them would be nice too, have some dialogues with a few options which could lead to some fights later perhaps. Being able to do things like that in the BGs when you met a new NPC was quite entertaining, the scuffles and killing between party members were too, a bit disrupting though
  4. Yea, if you look at what info and pics have been released it sounds like they've been at it for a little while and have much of the plot charted out, and some content.
  5. Well depending on how you look at it, some of those/many of those, options are tied closely together. Anyway, since someone mentioned inventory; I hope something different will be done for the PC version like maybe the good old drag'n drop'n swap system or something, even seperate "compartments" available for inventory to placed instead of/on top of the filters. The mention of quick slots (or something like that) for some weapons has got my hopes up
  6. Definately agree, some more AI script options or more control over party members would go a long way also. Chucked a vote into larger maps/worlds and details, I really didn't feel a like I covered much ground playing KotOR and a little boxed in.
  7. My bad, when I initially read that line "aftermath of the Jedi Civil war and the scourge of Darth Malak" I thought of them seperately. And that other part of the sentence "and in the case of the DS ending ..." was supposed to be a seperate sentence referring to the disbanding of the Order etc...
  8. Well apparently there was a "Jedi civil war" which sound very intriguing to me, and in the case of the DS ending it wouldn't be much of a stretch.
  9. I remember reading up on Jefferson and the character traits like "Wind of death", "Rapier of wit" (among plenty of other things) sounded like great ideas, but also sounded like a hecka of alot of work.
  10. Well depending on how the tools and how mods may have worked, they could probably have run some competitions like with NWN except publish some winners on XB Live! also. I wish people (well I guess mostly newer posters) thought that a while back (before KotOR's release) on the Bioboards, I remember a time when threads like that and otherslike (mainly) "X-Box/Consoles Vs. PC" filled pages.
  11. They could do it like how "chunking" was done in the Infinity Engine, if it's a killing blow and a critical hit then do some dismemberment. Course it would be quite rare if it was done like that but a nice surprise when did happen ... tacking on a user changeable dice roll or percentage chance [ed]on death blows[/ed] would be cool.
  12. Hello all, wow, there are about 100 guests last time I looked, anyway guess I might as well reveal myself from the shadows. I think the the whole "Don't talk about mods" thing at Bioware's forums was mainly because so many were whining about (and filling up pages fo threads) how NWN has a toolset and alot of people were insisting that KotOR's engine was just an update from Aurora etc...
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