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Elzarath

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Everything posted by Elzarath

  1. Yeah, full blown cloaks would be cool but these capes are awesome and exactly what I was expecting. Also, scripted interactions - nailed it.
  2. Wow, very impressive. I like that you can see his cloak when you equip it, and the bars above their heads during combat don't look anywhere near as bad as I thought they might! I didn't mind the UI overall, would just prefer to switch the position of the options menu (?) and combat log. Generally the centre of the screen is where the action is so I wouldn't want to take my eyes off it too much to focus on the corner of the screen and back again during combat.
  3. @Labadal, where's that image from?! Looks cool
  4. Thanks Darji, actually I didn't know about giant bomb, and I'm mostly on my phone so I couldn't find any PoE stuff on their site (but I think that's cause it's the mobile version).
  5. Can you share the link please? I can't find what you're referring to.
  6. Maybe xp for killing monsters? I feel like that was staple 'infinity engine' experience and still can't wrap my head around no xp for combat - obviously will have to play first to see how it pans out but still.
  7. 'Edit: Indeed what if in other religions the blade is a weapon of evil, standing between souls and their rebirth on the wheel. Be a nice little perplexing situation.' Kinda like the silver sword and githyanki in BG2 and how they hunt you down for it? Because that'd be cool
  8. I liked the background voices in BG2 populated areas and markets, i.e. Waukeens Promenade and I think Trademeet. They were random lines you could sometimes make out what they were saying. I think they were like '(man shouting) careful with that barrel' and 'apples, apples, one copper'. Haha I also could have completely misheard these and they said something completely different.
  9. I'm interested in the game and frequently visit these forums but haven't backed it yet. Same with Wasteland 2. No doubt there's others like me. I don't think you can accurately predict how much a game will sell based on the number of backers.
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