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azgult

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About azgult

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  1. I just tried loading your save on Arch with a GTX 970 and the 246.47 nvidia drivers, and everything looks just fine. Out of curiosity, when you re-enter the area from other city districts after the water level lowered, does it go back up?
  2. Manual saves are fairly reasonably named after the area you're in. Just go to one of the more obscure areas and save and you should be able to find it easily. Or sort the saves by time modified, that should tell you which is which.
  3. I'm on arch linux, with a GTX 970 and nvidia 346.47 and I have none of the issues you mention. (I also use the GOG version, so I cannot comment on launching from Steam) I read about a similar issue in another thread (don't know which one, sorry), you may want to try some up-to-date PPA's with newer drivers.
  4. I kinda doubt those of us who aren't programmers can. Sounds like he cracked open the game's code to do that. Of course, like I said a couple pages ago, sure would be nice if a code-savvy person could create a mod to disable autosaves and share it with the rest of us... I haven't actually tested it, but it looks like IE Mod adds an option for that. Scratch that. Sorry. It just moves when the autosave happens. That said, it means it should easily be possible to remove the autosave completely for modders.
  5. SSD's are irrelevant here, as it is obvious that read/write speed isn't a bottleneck. Compression also seems unlikely, as the save files can easily be extracted and re-zipped in under a second. It would seem to be more of an issue of how the files themselves are generated (esp. the MobileObjects.save).
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