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Fearless_Jedi

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Everything posted by Fearless_Jedi

  1. Hades One actually has a good point! I myself would like it to be real time cause it makes the game more exciting but the combat wouldn't look cinematic at all! (I know this sort of contradicts some other things I have said but due to the fact that real time combat wouldn't look cinematic that makes me prefer the real time/turn based style of combat) More options in combat? Definitely a great idea. More options means more of a difference from one fight to another and more variety makes it alot more fun. As for the not being able to roleplay your own character....this isn't the game to do it with. Try Star Wars: Galaxies instead.
  2. [/b]Well, I am the one who started this thread so I better start replying more. First thing, I understand alot of you hate the fact u have to fight 99% of the time in KOTOR, but I doubt that will change much, maybe if you just use force powers all the time instead of a lightsaber you may feel better, but dont expect to see a star wars game that has absolutely NO combat at all. I personally have never played a game that allowed you to fight like a Jedi in the movies but KOTOR came closer than any other game out there (which made it fun for me), and probably around Episode III's release there will be a game that actually does let you fight like jedi in the movies(can't wait). Next, I think Kefka hit it on the head when he said just make the combat look more real time. Without the turn part of the system it would make the combat "twitch" combat which noone likes. I personally just want to see a lightsaber battle look like one battle without any visible pauses(turns), but the turns should still be there. If I had it my way, combat would be all automatic with maybe you just controlling the strategy of your character not his movements, but that aint gonna happen. Lastly, regarding the flurry, power attack, and critical hit. Nothing will change my mind that these are completely useless. I used flurry the whole game and it pissed me off that I had to do the same move just to get some good damage on the enemy. That is that. Anyway, Kefka I have to say I like your ideas and the web site u posted about the jedi fighting styles, is that your web site??
  3. To reply to "Ronald" I think an enhanced combat system could make KOTOR 2, legendary! Most people bought the game cause they get to use a lightsaber and cause it is the first (first person)Star Wars RPG. So combat should be a huge part of the game and alot of focus should be made on making it better, and more realistic. So "kewller animations" should be a huge thing to think about when making KOTOR 2, and most defnintely shouldn't be a trashed idea. Now as for realism, that is just what I like to see, and it makes the game more exciting with it. it probably wont happen. However I do cringe when I see a sith who got smacked in the head with a lightsaber and didn't die from it. Anyway most of my wishes aren't coming true after reading an article about KOTOR2 in a magazine, so I should just hope for the best. But one thing Obsidian shouldn't do is totally ignore Episode II, after watching that people are going to want to do what the Jedi did in that movie so it should be examined thoroughly. Oh, and by the way Ronald, Obsidian has announced that KOTOR 2 will have prestige classes, so some of the stuff I wanted to see will happen. Oh, and mello 1, I like your wish list.
  4. Well I just got my Computer Gaming Monthly today and I read their exclusive on KOTOR 2. I have to say I like what I heard from Obsidian and it looks like Obsidian is going to make a name of itself once this game comes out. Kudos to Obsidian. Now here is my problem, the article says that Obsidian has an "if it ain't broke dont fix it" clause when it comes to the combat system, which makes sense cause the combat in KOTOR was fun. I have to say however that you cannot in any way break something like that, and even if it is good it can always be improved upon greatly. Not to mention that the older it is, the worse it gets. But I will not whine about this decision, after all if you had to recreate a combat system then it wouldn't be set for release in Feb 2005, which I like. Any way the article said you are going to "vary" the attack animations so you dont see the same thing over and over which is a great idea, kudos to obsidian again. You will show your progression from padawan to master in the way you fight so the better you get the better your combat animations look, which again is an awesome idea. Here is where I come in, I feel that the combat system never made KOTOR look as realistic as it could have, so I am simply going to suggest that the following be done to "enhance" the current system: Dont make feats like flurry, critical hit, or power attack. For one, you never have enough feat points to master them all, and all of them except maybe flurry where useless. Make combat, specifically lightsaber combat, seem more real-time instead of turn based, no matter how hard BioWare tried I could still see the "turn" part of there system which definitely took away from the experience. Last, but most definitely not least, make feats that give you certain lightsaber styles--such as the one you see Malak using in KOTOR. I would also like to see a curved-hilt lightsaber style(which, of coarse, requires a lightsaber with a curved hilt) that you saw Dooku use in Episode 2, that by far is the coolest thing in all of Star Wars, in my opinion. I would also like to see Obsidian come up with their own special lightsaber styles. You can do all of this without creating a new combat system, so at least give my ideas a thought. Other than those I have no other comments to make regarding this. Anyway, good luck Obsidian, I know I wont be dissapointed. PS: I am not sure how you feel about this but would you also comsider making the game moddable? Even without tools, or even a clue, KOTOR 1 has a huge modding community. And of coarse this would make more people buy your game....
  5. Well I just saw somethin that said its for sure that Obsidian will be makin KOTOR II, and not to mention I get both Electronic Gaming Monthly and Computer Gaming World and they said there next issues will have the latest info and screens! Anyway I posted what i wanted to see on the Official KOTOR forums, here is the topic someone started: Click Here. Anyway just wanted to say what i said there and to give that topic post the attention it deserves. Here is what i want to see in the next game, with the most important stuff being saber combat and realism. 1. Make combat(lightsaber or otherwise) look exactly like the combat seen in the movies(Ep1, Ep2, and most definitly Ep3)! To accomplish this, you need Nick Gillard(He did and is doing the combat coreography and stunts for Episode 1, episode 2, and currently Episode 3) he wrote the book on lightsaber combat and most definitely created Jedi lightsaber fighting style(s). And what would help out the most is the use of (/b)motion capture technology(/b) to make it look the best it can! 2. (expanded from wish 1) Make it so that u can fight many people at once and it would still look realistic! Think of Darth Maul vs. Obi-Wan and Qui-Gon 3. Realism!!!!! Make people die it one stroke of a lightsaber or a laser blast to the head!!(Not as important as wishes 1 and 2) 4. i think the game needs more classes(or a more realistic class system) not to mention special classes like (Sith Lord or Jedi Defender/Guardian/Master) I believe in Neverwinter nights they were called "prestige classes" 5. (add on from #4) The ability to gain all the levels u can in a class. So basically you dont have to worry about saving up ur level ups for your Jedi class as you had to do in KOTOR. 6. A better skill/feat/force power system is needed. Make it more configurable and most importantly make it so that if you buy a feat or power u didn't want or if you had a feat u used along time ago but is no longer necessary u can just click a button and get the feat point u used so u can use it on something else, similar to how it is done in Star Wars Galaxies 7. And perhaps make universal points that can be used on feats or Powers or skills so you aren't limited to a certain amount of points in any specific areas! 8. I want some hand to hand combat! U know some Teras Kasi! And dont slack off on hand to hand combat either it should look just as realistic as the lightsaber combat should. 9. Last but not least, make force powers more realistic as well! Think of it this way, I want to be yoda, have his powers, and fight just like him. So make KOTOR 2 the game that lets me do just that! Thank You
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