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Let's Play: Baldur's Gate Trilogy - Ch26 (Mae'Var)
THE END.
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Help me choose a name for a new company
I'm in an entrepreneur class where we need to design and write a business plan and prepare ourselves for starting a new company. The idea I have is to start a graphics outsourcing company for the casual game, casino game market, and maybe in the future, AAA game titles. I put up an explanation of my business idea here: http://solagin.com/name_txt.htm and the survey is here: http://www.surveymonkey.com/s.aspx?sm=ChQN...QT5FpQ6EQ_3d_3d Thanks to anyone who takes the time to fill it out. It's really short - just a list of names and another question.
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About the 'Fate of the Galaxy' thing
Some day we'll see a game where the only thing you're saving is your own hide. But whether that will translate into a WOW REVOLUTIONARY NEW storyline reaction or a pfft...who cares? reaction - I'm entirely unsure.
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Is the masked guy Darth Nihilus?
It's a perfectly sensible Sith name - with a touch of Roman classicism for good measure. Nihilus, with the root 'nihil' is the source for lots of juicy evil words, like nihilism, Annihilate, etc... If all character names were chosen with this much care and attention to detail, fantasy fiction would benefit as a whole.
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How did KotOR fail?
What we need is a Top Hit Song Science program for game level-making. In other words, a program that determines via complex algorithms how to structure a level that will be 'fun' for the most generic possible audience and then replicate that process.
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Cutesy is Good
Replace 'cutesy' with 'whimsical' and I think you have a winner no matter what the overall art style. No more big eyes, though, please.
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What if Delaware project isn't Kotor2?
I agree that the future of mini-games should be more integrated with the general game-play, which is why Pazaak was genius. If you want to play cards, you can, if you don't you don't have to, and playing cards would be something that people would do in a Cantina. The gunner game could have been improved by having a means of bypassing it, and by having in-game consequences attached to a player's performance.