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Garfield3d

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Everything posted by Garfield3d

  1. Whoa! She's in the credits of Planescape Torment too- weird, I didn't see Bastila in that game... <{POST_SNAPBACK}> Yes, Jennifer Hale is in a couple of Black Isle and Bioware games, I think. Off the top of my head, she plays Deionarra and Fall-From-Grace in Planescape. You can distinguish her voice more easily with Fall-From-Grace though. She's done a lot of games. --Garfield
  2. So? You still can have a 386 with a voodoo card, right? <{POST_SNAPBACK}> Well, that depends. My 386 system (an AMD 40 MHz Am386DX that was faster than any Intel 80386) only had ISA slots on the motherboard. I'm not sure if any 386 motherboards were ever made with PCI (or even VLB) slots. I also highly doubt that there were ever any Voodoo cards made for ISA bus (although I could be wrong), since the ISA bus was too slow to really make it worth it, and it was obsolete before 3D accelerated graphics were used in games. - Kasoroth <{POST_SNAPBACK}> Same thing here. 386 didn't have slots for the Voodoo 1 (most namingly, PCI slots). Not to mention the API issues you might get with a card and drivers that old.... --Garfield
  3. You can extract the music using Miles Sound Tools at http://www.radgametools.com/miles.htm . Just target the *.wav files and extract away. They should extract to wave format by default. No, Miles Sound Tools isn't a shady program either. Rad has had its technology used for a crapload of stuff, such as Smacker Video, Bink Video, and Miles Sound Tools (HOMM I, II, III, IV, Mechwarrior 2, Starcraft, Warcraft, and almost any other game you can think of). Personally, I don't know if it is illegal to just extract the files, considering that you would have to own the game in the first place, and functionally, they would just be forcing you to open up the game and pick fights instead of just click on the track. I think their issue would be distributing the music. Or, at least, I hope it is. --Garfield3d
  4. I have to agree... something about that tail.... As for the box art, am I in the minority when I think that the box art was pretty nifty when compared with the other alternative designs? It's nice to receive a first-hand response on which of the Obsidian people worked on Planescape: Torment. It was quite the game.
  5. I would think that the storyline/characters would be the apex of any RPG. Maybe I've played too much Planescape: Torment though.
  6. That would be interesting, although the article said that the game would be adaptable to both kinds of endings and that the character's dialogue options would meld what sort of ending took place. However, the "Jedi civil war" could easily be referring to the events of KOTOR 1. Remember that the event of Revan and Malak seizing the Star Forge takes place shortly before KOTOR 1 starts and that when this happens, thousands of Jedi and Republic servicemen/servicewomen defect to the dark side. It's still enough damage to cripple the Republic, shatter the Jedi Order, etc.... I would think a completely DS ending would be the endgame situation for the Old Republic.
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