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merry andrew

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About merry andrew

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    (2) Evoker

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  1. I don't know much about those other programs, sorry. I don't really understand why you need to graduate from a school in the U.S. in order to get a job with a U.S. company... it seems to me that most companies are just going to care about whether or not you can do the work. That's what you'll get told at DigiPen, anyway. A degree means almost nothing compared to a portfolio. From what I can tell, a degree doesn't mean that you can do the work, it just means that you know how to finish something, have potential, and have been exposed to certain ideas. If you really want to impress people, do your own research and make some demos (for anything... graphics, physics, ai, etc.) so people can see what you're capable of. If you're almost done with a CS degree, I'm assuming you have the knowledge to start learning game programming. Forgive me if you've already worked on game projects, but if not, at least please poke around the Internet and see if you can muster up a demo by yourself before you ship yourself off to a school. Go ahead and apply, but really try to get familiar with the practices before you make a choice, as I think such knowledge will help you with your choice.
  2. Any MS degree you get won't matter much unless you've learned to teach yourself things. gamedev.net is a good resource. DigiPen's Master's program is pretty young, they may have one set of few graduates at this point. I went there for two years (for the BS degree) expecting to be taught game programming from the ground up, and found myself bored with most of lectures, failing my classes due to a lack of interest, and learning almost everything from the Internet. I'd only recommend the school if the tuition won't hurt much, you're comfortable teaching yourself things, you want to be in an environment where everyone is a game developer, and you just really really really want to go to school next to Nintendo. Overall it was a good experience for me because now I'm really comfortable learning programming from Internet resources and I don't feel the dire need to pay anyone for instruction
  3. I just started my second year yesterday; the lifetyle was a huge adjustment for me, so I still haven't completed two of the freshman classes, but I'm feeling a lot more comfortable than I did last year. I'll definitely let you know if I reach a total dead end. Thanks
  4. There's a master's program now, and I've heard that they're planning to have a Ph.D program also. I know this doesn't have a whole lot to do with programming, but those Dr. Jahn spell videos are awesome.
  5. Your just mad because he's a beefcake.
  6. It helps if you can efficiently communicate the results of your testing.
  7. I watched the first few episodes last night, it's not that bad. I'll probably like it quite a bit after a few more episodes.
  8. Cameron and Vala (Crichton & Aeryn for Farscape fans). I gotta admit I teared up a little when they had their first few lines together :'(
  9. That wasn't a developer post. The developer referred you to the sticky thread in this forum about programming.
  10. Maybe your reading comprehension is not the best. <{POST_SNAPBACK}> Obviously
  11. I talked to a few branches before I came to DigiPen; they didn't seem to have anything that specific.
  12. Er, that's about becoming a designer, which sort of a different field.
  13. Yes, that's how consoles and tools and stuff are made. It'll probably make learning high-level languages pretty easy for you, also.
  14. I have it, I just haven't played it much yet (replaying KOTORII for some reason, ha). BF1942 gave me some of my greatest gaming moments... I don't see why BF2 won't pile on some great ones also.
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