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Everything posted by Gromnir
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first, list some folks who used drugs not come anywhere close to an offer of proof regarding Most. second, you stated that "There'd be no art without drugs, no psychology, no religion." clearly you claimed a causal link. however, if you is willing to back off from that pov, we is gracious enough to pretend you never made such a statement. no link 'tween brilliance and drugs. no proof of most. so, what were your point? also, please prove einstein drug use. we has heard some infrequent references to Possible opiod use late in life, but nothing quote worthy. HA! Good Fun!
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your reasoning is suspect. 1) am suspecting that you would need to define "users/abusers of drugs" before we could take your notion serious. if every shlub who ever had a glass o' wine with his pot roast gets counted as a drug user in your book, then yeah, we suspect that you could say that "most" brilliant peoples has been drug users. 2) prove "most". using an acceptable definition o' drug use, you is gonna have a hard time proving that Most brilliant persons has been drug users. 3) prove that the drug use were a causal link between the brilliant persons and their brilliant discoveries. is just as likely that these brilliant folks you allude to made their discoveries in spite of their drug use, rather than because of it. HA! Good Fun!
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if stranded on a desert island and an adequate fresh water water supply were available, Gromnir would want booze and broad-spectrum antibiotics... and we don't even drink alcohol. distilled spirits is less likely to perish and is more loaded with carbs than virtual any other alternative. die from infection is probable near as likely as starvation in a primitive and hostile environment, therefore we would be wanting those antibiotics. 'course am doubting we would has the luxury o' being able to plan for being marooned. we also uses various alcoholic beverages as ingredients when cooking. as such, we always has bottles o' pinot noir, pinot grigio, and sherry on hand. however, other than for cooking and our How-To-Survive-On-A-Deserted Island-Plan, booze has almost 0 influence on our daily life. nevertheless, 'cause wasteoid krez missed the point, using alcohol/alcoholism as the benchmark for healthy living alternatives is foolish and... stoopid. we can easily name dozens o' activities that ain't near as self-destructive as habitual alcohol consumption, but to suggest that all o' those activities is benign would be ludicrous. alcohol is legal IN SPITE of the human cost. duh. whatever arguments krez and others may find for legalizing mj use, compare to alcohol is ironic obvious and dumb. in any event, we again encourage widespread weed usage as it cannot help but benefit non-users such as Gromnir. HA! Good Fun!
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I love this post for multiple reasons: it perpetuates myths about marijuana, it does so whilst highlighting gromnir's ignorance of the topic at hand, and it's a classic example of gromnir using arrogance to sate his inferiority complex. And besides, where else am I going to find a post claiming that I'm some kind of hectic stoner? Oh gromnir you rascal! clearly krez is too stoned to notice that we didn't perpetuate any myths 'bout mj... 'less he is arguing that weed Does make folks smarter. HA! Good Fun!
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am always seeing arguments that mary jane is less harmful than alcohol. *chuckle* one thing is for damned sure... weed ain't never made anybody smarter. yeah, is a selfish motive, but add a few more krez clones to the workforce can only help to make Gromnir look more smarty and dependable by comparison. therefore, we is in favor o' enabling the pot heads... 'cause why should the alcoholics have all the fun, eh? HA! Good Fun!
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Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
Because it was greenlit for production and has financial backing? as distinguishable from any other obsidian project? HA! Good Fun! It is distinguishable from any other hypothetical, not actually existing project. You're assuming that Square-Enix, or another publisher, would not only green light the project if it was identical but not DS, but also the recipient of equivalent funding. Why ds? Why not? eh? we already identified multiple reasons for why not. *shrug* again, am not questioning why some folks is happy 'bout an obsidian project. you got faith in obsidian, warranted or not. great. but the thing is, this is a ds project as well as an obsidian project. Your reasoning works just as well if obsidian were doing bayonetta 2 or ephemeral phantasia 2. specious. HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
the name is precisely the price for obsidian to be working on this project. perhaps square enix and gas powered is benevolent masters and will allow obsidian considerable freedom, but without the ds name (followed by a # and a ":",) the game loses identity with the franchise. while ds may not seem to have the same fan base as typical o' the majority o' obsidian fans, ds were popular; some people will buy simply 'cause "Dungeon Siege" is emblazoned on the box and advertisements. obsidian gets to use ds name. in return, they gotta wear a leash and collar... with gas powered and enix both tugging on the other end o' the leash. hopefully the deal obsidian has struck affords them a chance to create a sequel "in name only," 'cause otherwise we envision many unhappy obsidian loyalists. regardless o' how much some folks 'round these parts enjoyed diablo, we doubt that such people is genuinely looking forward to obsidian developing a diablo clone... which is what ds were. worried 'bout the name? the last thing you should worry 'bout is the name, and hopefully little more than the name remains once ds 3 is complete. HA! Good Fun! -
you think such is genuine analogous? how often do you see fans o' literature clamoring for proper grammar in novelist X's next work? am thinking that folks who demand proper implementation o' mechanics or crpg necessities is hardly doing so with same notions in mind as nathaniel and his rules o' grammar. a set o' general guiding principles that may be abandoned if need be? clearly that is what fans is demanding when they complain 'bout lack o' propriety... or not. *shrug* am all in favor of generalized crpg principles that is abandoned as frequently as joyce or twain abandoned the rules o' grammar. am doubting anybody would disagree with nathaniel. nevertheless, if propriety meant what nathaniel means, then we would rarely see such complaints 'bout the propriety, eh? HA! Good Fun!
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even without the rest o' the "cheers" stuff, the above statement makes soooooo obvious that mc is english.... not that there is anything wrong with being a pasty-faced englishman (unless you are a bp exec.) ... am knowing that mc is both serious AND tongue-in-cheek with his request, but if there is one thing that sends a chill down our spine when reading game development message boards, it is the oft repeated notion that there is "proper" values or mechanics. am not wanting a developer to have some hard and fast notion o' proper. is certain elements o' the rpg and crpg community that embrace gaming dogma with a disturbing 'mount of zealotry. make the game fun, and let "proper" burn in the deepest and most godforsaken corner o' hell. so says Gromnir. HA! Good Fun! Obviously all entertainment media have an inherently subjective quality, and I don't necessarily think that there can be an absolute definition of the "proper" or correct course in any creative endeavor. However, I do think that well thought-out mechanics have (at the very least) an advantage over haphazard mechanics. Not that bad mechanics in games are always the result of insufficient consideration in their design - obviously compromise always occurs due to schedule, implementation difficulties, or other unforseen (or poorly planned for) circumstances. But, I think that the ability to maintain a clear and consistent set of principles that inform the large and small mechanical decisions you make in light of those difficulties really is what makes a good designer. The reason I bring this up is that "fun" is completely enigmatic and difficult to pin down. No game designer can really tell you what makes a game fun - they can explain what makes it interesting, how the gameplay presents interesting strategic and tactical choices, etc. I do think that trying to nail down what makes mechanics work in those ways tends towards a certain style of design, which is maybe why things start appearing dogmatic. am all in favor of having coherent and well-designed mechanics, but the notion o' there being "proper" mechanics offends our delicate sensibilities. as far as we is concerned, there is not some kinda universal Proper Mechanics that is appropriate for all games... or even all crpgs. for example, some folks who use the "proper" descriptor while posting at rpgcodex has argued, quite forcefully, that crpg combat shoulds necessarily be turn-based. perhaps nathaniel would care to comment? as for "fun," we were not attempting to define, or even to use as a useful guideline. such nebulous descriptors is hardly useful. you will, for example, never hear Gromnir deriding a game's immersion as such an observation is far to vague as to be having any value whatsoever. 'course as we has objected to the notion o' propriety o' mechanics, we can hardly offer more specific guidelines, can we? w/o an actual game, or aspect o' game being referenced, "fun" will necessarily needs suffice as a simple recognition that there is greater concerns in game development beyond propriety o' mechanics. HA! Good Fun!
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Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
Because it was greenlit for production and has financial backing? as distinguishable from any other obsidian project? HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
People are talking as if the game was just started, but it has been in development even before New Vegas was announced, right? Rumors of a fantasy project on which Feargus was personally working were about for a long time, I would say at least a year! your point? you ain't suggesting that fergie woke up last tuesday and sudden discovered that aliens were cancelled while he were napping and ap were facing problems, are you? give the guy a little credit. we knew of delays regarding ap for 'bout a year, and if fergie were complete surprised that sega killed aliens only after it happened, then he probable ain't doing a very good job as obsidian ceo. your 1-year guesstimate would seem to bolster our remark rather than diminishing. HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
I'm a little excited. I might be an outlier though and my excitement/non-excitement levels may wax/wane as information is revealed about the game. are you excited 'cause it is a ds game or because it is an obsidian game? our query were: why ds? HA! Good Fun! -
fantasy movies of the 80s include: dragonslayer conan the barbarian ladyhawke princess bride dark crystal the star wars films is arguably fantasy, so you might throw a couple of 'em into the mix as well. HA! Good Fun! ps we forgot time bandits... and if you wanna get technical, throw in witches of eastwick and raiders of the lost ark
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gonna ignore the obvious retort regarding the incompatibility o' propriety and principles so expansive. that being said, the standard oil building has been the second tallest in the chicago skyline for many years... though it got renamed at the end o' the last century. the chicago river can gets kinda oily too. HA! Good Fun!
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Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
I see it this way : GPG was searching for someone to do a sequel while they do another project. Squenix was already decided as a publisher. Obsidian saw the possibility of having a strong franchise (but with a decent amount of freedom), and at the same time open some doors at Square Enix (who showed interest in the western rpg market), so they went for it. Also, an original IP may or may not find a publisher that gives it a decent budget, as far as I understand (very little actually). I said again and again and again that, if Obsidian doesn't change the game formula, here we have a recipe for disaster, so don't take it for me being super positive for the game, but I can understand Obsidian's point of view. Now, if they had a stronger track record (meaning a better reputation when it comes to management) and were in a better financial position, they'd have probably gone with a totally original IP, or at least, so I guess. had not considered square enix angle. am not certain how substantial a factor that is. *shrug* in any event, it seems we is in agreement that the appeal o' this project is all 'bout "risk management," which is good for fergie, but is hardly the kinda thing for fans to get excited. "their bottom line is safe. huzzah." HA! Good Fun! -
even without the rest o' the "cheers" stuff, the above statement makes soooooo obvious that mc is english.... not that there is anything wrong with being a pasty-faced englishman (unless you are a bp exec.) ... am knowing that mc is both serious AND tongue-in-cheek with his request, but if there is one thing that sends a chill down our spine when reading game development message boards, it is the oft repeated notion that there is "proper" values or mechanics. am not wanting a developer to have some hard and fast notion o' proper. is certain elements o' the rpg and crpg community that embrace gaming dogma with a disturbing 'mount of zealotry. make the game fun, and let "proper" burn in the deepest and most godforsaken corner o' hell. so says Gromnir. HA! Good Fun!
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Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
oh, so obsidian cannot change balance? bio created the infinity engine, but when black isle got their hands on the engine they made loads o' changes. for example, ranged weapons were considered overpowered in bg, so the iwd developers made adjustments to ranged weapons. force lighting and force wave were bio creations... at least as far as their in-game numbers were concerned. is not lucas who determined damages and costs and mechanics of kotor powers, so am not seeing why obsidian couldn't have played with the balance if they saw a balance problem. pass the buck to bio is myopic at best. now something like the d&d weapon master is actually a bit different as the prestige class itself is busted (as so many d&d prestige classes were.) you don't gotta be some kinda d&d super nerd to see that a weapon master with high crit range/damage weapons is gonna be more effective than a character who specializes in clubs. 'course obsidian didn't have a great track record getting wotc to make adjustments to their RULEZ. am finding it difficult to imagine that wotc would allow obsidian to rewrite their work... particularly in light o' the monte cook ranger snaffu. here is the real question: why? too general? ok then, why ds? what is it 'bout ds that a developer would genuine wanna build 'pon? is it the ds setting and ds lore that makes for a great foundation? fo had an intriguing setting, and forgotten realms games gots instant fan recognition and appeal. am understanding why a developer/publisher would find fr and fo settings to be attractive. is the ds game mechanics timeless or groundbreaking? how so? when discussing an obsidian game in development has anybody evar said, "you should implement that feature that gas powered utilized in Dungeon Siege." has anybody evar pointed to ds magic system or combat mechanics as a benchmark? so, why? why ds? am seeing why fergie, particularly in light of economic realities and the recent issues regarding aliens and ap, might choose low risk projects, and titles with numbers after names typically is lower risk. sadly, other than the obvious risk management concerns, we cannot see a reason for wanting to be a part o' a ds project. after fo2 were released, many black isle developers were chomping at the bit to make a fo3. sadly, interplay financial problems led to the failure o' a black isle fo3. by the time fergie eventually got around to starting fo3, it were already too late for black isle. so, am understanding why obsidian would wanna be involved in a fo project. but ds? why ds? other than name recognition (double-edged sword,) how does ds benefit obsidian... as 'posed to an original IP? HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
am thinking that your observation is part o' the reason some folks got a problem with this game. a developer brought up fo3 as an explanation as to why ds3 would be a good idea, but am thinking that most folks who read these boards would agree that one of the real strengths o' fallout is the setting. bethesda, for all the complaints we seen directed at them, managed to capture the "feel" of fallout; the Best character in fo3 were the setting itself. a post apocalyptic world as imagined by 1950's era expectations and heavily influenced by road warrior? the setting were kewl. the ds setting, on the other hand, is meh at best... so what is the point? why constrain self with the limitations o' someone's setting if it ain't particularly intriguing? why ds? compare fo and ds fails, 'cause ds setting is... lame. ds were popular for what reasons? surely not story and setting. addictive, diabloesque game play? sure. mule loads o' phat 10075? yeah. original and intriguing setting? not hardly. HA! God Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
concept art? you didn't seriously point to the concept art as a reason to be having faith in ds3... much less suggesting that such stuff makes one thinks ds3 will resemble iwd. ... is perfect reasonable to assume that if you liked past obsidian products you will like a new obsidian product. even so, to point to concept art as a meaningful parallel 'tween iwd and ds3 is... amusing. HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
we is particular opposed to the retread o' any game for which the original publisher/developer is still 'round and may have influence on the development process. 'course, as you say, we is also opposed to any non-original IP. is like developer equivalent o' fan-fic.. at best it is a bit gauche. HA! Good Fun! Ah, I guess I understand your position. I'm more than happy personally to give a look at any game that piques my interest, sequel, remake, relaunch or original IP. In fact there are a few moldy IPs I'd like to see get revamped or relaunched (although most of them are from developers that don't exist any more or were swallowed up by other publishers (like SSI and Ubisoft). fair enough. am honest enough to admit that if some developer we respected were making a new planescape game, we would, at the very least, be curious. am s'posing that if little more than the setting is retained by the new developer, then we probably gots less resistance to retreads and resurrections. HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
The first one sold over a million units IIRC. it sold well. it resulted in a sequel. it were responsible for a movie adaptation that cost $60 million. somebody obvious thought that ds did more than just okie dokie. HA! Good Fun! ps we never understood the appreciation arcanum gained with a small group o' die-hard fans. arcanum were most interesting previous to its release. the steampunk setting sounded neato, and having fo guys working on it made us optimistic. too bad the combat were poorly balanced, the engine were buggy and clunky, the writing were tedious and the characters wer3e forgettable. nevertheless, for those that wanted a sandbox game, arcanum were the only hardcore example available, so... -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
3 points worth noting: 1) we already noted the economic acumen behind working on somebody's IP. kotor2 and nwn2 were boons for a new developer. and how many police academy movies were made? no doubt it were a lucrative franchise too. do a project with a number after the title is typical far less risky, but is also lacking in originality. so congrats on working on police academy IX, or whatever. 2) fo was NOT a particularly lucrative franchise. is not as if bethesda was genuinely mooching off of the success o' interplay. one o' your predecessors at black isle (briareus) once went through a rather detailed explanation o' how fo were not a noteworthy commercial success. was enlightening. 3) we also noted that our serious sticking point were with IPs for which the original developer/publisher is still alive and kicking. who was bethesda's master on fo3? no publisher and no previous developer... so perhaps your example is less than analogous, yes? HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
we is particular opposed to the retread o' any game for which the original publisher/developer is still 'round and may have influence on the development process. 'course, as you say, we is also opposed to any non-original IP. is like developer equivalent o' fan-fic.. at best it is a bit gauche. HA! Good Fun! -
Obsidian making Dungeon Siege III
Gromnir replied to Morgoth's topic in Dungeon Siege III: General Discussion
arcanum didn't sell well enough to warrant such attentions... am not certain regarding anachronox. ... am wondering what other moldering franchise will be meat and mead for obsidian. once bio were done with nwn and kotor, obsidian gots a chance to scavenge. were understandable at the time 'cause obsidian were a "new" developer, and an indie at that. get a chance for a new developer to work on two highly anticipated projects appeared to be a coup for fergie. now we gots a fallout game, which even though it is a castoff project o' bethesda, many o' the obsidian developers actually has put in time working on one or more fallout projects; fo:nv seemed to be a good fit for obsidian. 'course obsidian's aliens got canceled and ap has garnered less than stellar feedback. so now it is back to picking over the scraps o' bigger and more successful developers? has obsidian settled on such an unimaginative development model? lawyer joke: what is the difference 'tween a catfish and a lawyer? answer: one is a scum-sucking bottom-feeder, and the other is a fish. perhaps lawyers and obsidian has more in common than we suspected. is it too late to change corporate name? perhaps Grave Robber Games would suit better than Obsidian Entertainment... or maybe Ebon Vulture/Onyx Condor. maybe ds3 turns out to be the bestest crpg evar, but is difficult to be enthusiastic 'bout such a project. on the positive end o' the spectrum, now obsidian gots an excuse to gets burt reynolds to do vo. weren't burt in the cast o' the ds movie? have paul crewe/gator/lewis medlock do vo would be earning some kewl points. HA! Good Fun! -
you're serious? really? how often does corporations drag their feet when it comes to fixing problems they created? auto makers discover a defect in a car and don't fix 'cause it is cheaper to pay injury/death benefits than it is to fix the car. "you can't put a value on a human life." sure you can. companies do it all the time. it looks like bp rushed their gulf platform construction and they didn't have adequate measures for fixing potential problems... but do you really think they didn't anticipate a disaster and affix a dollar amount to a worst case scenario? *chuckle* tobacco, asbestos, petrochemical, etc... name all the industries that has been accused o' reacting slowly (or not at all) to environmental or human disasters. btw, folks is still fighting with exxon over valdez. it is very possible that the most cost-efficient response for bp is to do as little as possible... look good for the cameras while this is a public disaster, and then find ways to mitigate and avoid eventual fines two or three years from now when only the locals care/remember. I would have thought that the damage on their reputation, and also the cost of cleaning up the whole mess, and the policy implications for future operations, etc., would have been sufficient incentive for them to get a move on. On smaller scales, like your car example, sure, the money wins out, but in this case I'd have thought it was more economical for them to get the clean job done. But this does let me understand things better: Also, now that I think about it, there's surprisingly little media uproar surrounding BP... telling, really. am glad enoch cleared up for you. no, wait... "btw, folks is still fighting with exxon over valdez. it is very possible that the most cost-efficient response for bp is to do as little as possible... look good for the cameras while this is a public disaster, and then find ways to mitigate and avoid eventual fines two or three years from now when only the locals care/remember." am guessing that this is like advertising and tig simply needs to hear multiple times for the message to genuine sink into his brain. HA! Good Fun!