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kefka

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Posts posted by kefka

  1. ATi's drivers got progressively worse for Kotor.

     

    IMO, 4.2 was the best but all revisions after that were terrible. Repeated crashing during load screens, lag, poor framerates, etc.

     

    Dantooine was a slide show. I went from about 38fps with 4.2 to 14fps with 4.5.

     

    The best solution was to use 4.2 OpenGL drivers for Kotor even with the latest catalysts. <_<

     

    Shoddy ATi drivers was the main reason I switched back to nVidia. The 9700PRO is a great card but I got tired of new drivers creating more problems than they solve. So I bought a 6800GT instead.

  2. I think KotOR II sounds great but Wired news doesn't (Because they are idiots ofcourse...).

    heh, those same idiots thought KOTOR was the best game of 2003.

     

    Kotor2 doesn't seem to have the instant appeal of the original. It takes more effort to get the best out of. Some people will like that, others will not. I wouldn't call them idiots though.

  3. Well... for them to fix something, they would have to admit it was broken. And unless a major programming glitch has occured the system must be working as intended. Which is unfortunate.

     

    Influence has replaced "so and so wants to talk..." as a means of getting to know NPCs. Other than that, it doesn't seem to do a whole lot.

     

    I'm amazed that a LS character turned DS would still act like a lightsider. >_<

     

    At least in Kotor the NPCs were true to their alignment, even Bastila when she turns dark.

  4. If influence was designed to work this way it was a poor decision to say the least. It seems to have no tangible effect on alignment at all.

     

    Maybe the devs realized this would mean alot more work? There would need to be extra dialog for each NPC and triggers for a light or dark shift. That could also cause problems too. NPCs might alternate between good and evil with a single choice. One minute good, the next evil, then back to good. however, if most NPCs are immune to dramatic alignment shifts the problem is negated somewhat.

     

    It's certainly a missed opportunity tho. I was looking forward to turning a goody two-shoes into the epitome of evil. :-

  5. Can someone clarify this please? I keep hearing that influence is flawed and then others reply saying it's fine. It can't be both.

     

    But what's the point of influence if the NPCs don't change to reflect their new alignment? If a character acts the same even though they've gone from light to dark, doesn't that mean the system is broken? For example, if you could turn Carth to the darkside would you be happy if he still whines at every evil act you do?

     

    I think it was the wrong choice for them to make it so that you would have to always agree with the NPC in order to get their trust.

    I agree. I thought the whole point of influence was so you could corrupt them to the darkside or guide them back to the light.

     

    It sounds like each NPC has a predetermined alignment and it's simply your job to help them reach that by saying/doing what they want.

     

    Very disappointing if true.

  6. There's a good chance Kotor2 will have a DVD release, at least in Europe. The number of PC DVD games is growing rapidly.

     

    I've just bought The Chronicles of Riddick on PC and that comes on a single DVD here, while in the US it uses 5 CDs!

     

    It's actually a pleasure to install games now. :)

  7. I play most games on normal, but if Kotor2 really is easy in the final stages then the HARD setting is a must.

     

    having said that, the final level of Half-Life 2 had no boss fights, only cannon fodder. The weapon you received meant a leisurely tour through the citadel. It was a rather strange ending but somehow it worked. The end 'boss' is a cliche. It's how you reach the end not simply the fight itself.

  8. lol u miss my point. I'm not saying that it is the best game out there, but I'm just saying that a good game with awsome gameplay is better than a sucky game with pretty graphics.

    No, I didn't miss your point. I agree with you. Gameplay always comes first. But these days you simply can't release a game with poor graphics. If you do, the reviewer points out all the technical flaws instead.

  9. IGN talks about KOTOR like it's the holy grail of story-telling. Take away the Revan twist and what's left is average at best. In Kotor, you are herded from one location to the next with no real control over what you do. Other people set the agenda and further the plot, you are just dragged along for the ride.

     

    Kotor's sum total is: find star maps --> go to star forge --> kill Malak. That constitutes a great story??? IMO, Kotor2 sounds far more interesting and isn't reliant on a single event to make it memorable. IGN were probably wowed by the twist and can't see beyond that.

  10. just a question, how long til global moderator sets in?????

    hey kotors graphics were great. if game graphic attract you to a game, then sux to be you, graphics don't make the story, its only a visual, the music sets the mood........................ and the graphics are eye candy, want good graphics??? go play Doom III.

    True. This exacerbation of graphical inconsequence is further illustrated with the magnificence of PS:T and FO 1&2. :thumbsup:

     

    Can't we have the best of both worlds? Fantastic story and amazing graphics? RPGs always seem to be sold short in the graphics department. They aren't mutually exclusive. PS:T and the Fallouts are indeed great games but they'd be even better with a modern engine.

     

    The Star Wars universe, more-so than other RPG settings, really does benefit from great visuals. The stories are very cinematic and would be ruined by poor graphics. I'm not saying that K1/K2 are poor - they are in fact quite good, but against the new crop of pixel-shaded games are slightly dated. Kotor3, if it's made, simply must have a brand new engine.

  11. Every time I play Kotor I avoid the 'petty thug' dialog options. I am still fully dark by the game's end. To demand credits or make stupid remarks would demean my character. And since you aren't being a bully from the start it's a gradual descent into darkness.

     

    IMO, the only time Kotor really nailed the DS was on Korriban. The 2 Sith masters were great and made you feel welcome. Most other DS situations seem forced.

     

    Sure, you can kill Mission and dispose of Juhani and Jolee in the temple, but up until that point you could be light personified and still become dark by a single decision. That is wrong. Even Anakin made dark choices before his ultimate fateful choice. I hope that Kotor2 can do better.

  12. Yeah, it is obvious, but they have gone out of their way to say Kreia is your 'mentor'. The one that guides you. The one that teaches you dark from light. I think she's a bit too enigmatic to be a plain ol' Jedi. Who knows. I'm not saying she is a Sith but it's certainly a possibility, however remote.

  13. Revan's Robes.

     

    But you get them too late to be of any real use. Also, they're not quite so attractive without the mask. They go together. Trust Bioware to include several masks but not the one you wanted. ;)

     

    I wore the Dark Jedi Knight robe for most of the game. Then the Dark Jedi Master robe (which looks exactly the same, btw).

  14. hey, that was a damn good review, done in Something Awful's own unique style, of course. I'd buy the game on their recommendation!

     

    Bastilla - Assuming you're not a girl or a homosexual you probably made a male character, which means Bastilla is your character's potential love interest. Play your cards right and you'll be professing your love for one another after only about fifty awkward conversations about the Jedi code. She can be pretty annoying with all of her talk of rules but I've got to admit that her Elizabeth Hurly-like English voice gives me a serious boner.

    :)

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