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timkroeger

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About timkroeger

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  1. Just dropping by to let you know that a fresh re-install replacing the upgraded version (dating back to the first release with all applied patches) fixed it for me.
  2. Tinkering with this and some other annoying bugs since yesterday. Finally I was able to fix this issue by resorting to a full re-install - that is downloading 2.0 and DLCs including White March and installing after each other. Program Folder folder/package was deleted. Savegames were backed up but Library Folder wasn't touched anyway. I suspect that the upgrade path or a local glitch in the upgrade on my system caused this erratic behaviour. Cheers Tim
  3. Following up on my "sidequest" here. I got it sorted out by reinstalling everything. Seems the upgrade path somehow broke things for me. Now AI buttons are there in the action bar.
  4. Tinkering with this since yesterday. Finally I was able to fix this issue by resorting to a full re-install - that is downloading 2.0 and DLCs including White March and installing after each other. Program Folder folder/package was deleted. Savegames were backed up but Library Folder wasn't touched anyway. I suspect that the upgrade path or a local glitch in the upgrade on my system caused this erratic behaviour. Cheers Tim
  5. Description: After selecting a single character, accessing the options menu via ESC key results in load, save and quit + reassure dialog to malfunction. After clicking either one (accept after quit), the menu drops back into the game. I'd expect either the load or save menu to appear, or the game should quit respectively. Steps to Reproduce the Issue: Select a single character by clicking onto the portrait. Hit ESC key and click Load Game for example. I seem to be able to reproduce this almost everywhere. Additional Info: Reselecting the whole group cures this state sometimes. At other times that is not enough and you need to move the whole party around a little to make the menu items work again. This worked for me 99% of the time. System Specs: MacBook Air (13 Zoll, Mitte 2012) Prozessor 1,8 GHz Intel Core i5 Speicher 8 GB 1600 MHz DDR3 Grafikkarte Intel HD Graphics 4000 1024 MB OSX Yosemite 10.10.5 (14F27) Output Log / Savegame: Output Log and Savegame can be found at dropbox. Cheers Tim
  6. The "news" button on startup suggests to configure the combat AI via clicking on the respective button on the respective characters' action bar. I don't see that though; I don't have a button for that there so you could say I experience the same issue after upgrading to 2.0 and PX1 afterwards. I've circumvented it somewhat by configuring to auto-pause on enemy death. A lot more to micromanage now instead of how it was intended. There is an overlay on the characters' portrait though (lower right corner) and clicking / right clicking that does not do anything except click response highlighting and sounds. No options window opens. Clicking the Appearance overlay still works as expected and the "Change Appearance" window opens. @Devs: please see the linked savegame and Player.log and attached screenshot for reference. System specs: MacBook Air (13 Zoll, Mitte 2012) Prozessor 1,8 GHz Intel Core i5 Speicher 8 GB 1600 MHz DDR3 Grafikkarte Intel HD Graphics 4000 1024 MB OSX Yosemite 10.10.5 (14F27) Cheers Tim
  7. I also got stuck two or three times after combat. Solved that be increasing quicksaving frequency and reloading; needless to say this sucks with really hard-to-beat opponents which you need to fight again then OTOH you can try different tactics: always look on the brught side! Next time that happens I'm going to save the Player.log. Not able to save and providea savegame though while stuck in combat. I'm linking my issue with getting stuck prior / within / after cut scenes which might or might not be related. Hope it helps. In 2.0 it feels getting stuck in general is something that happens quite often in contrast to 1.0x which might hint at a general issue with continuity / transitioning from and to different interaction modes. Never happened in 1.06 for me - not within 40 hours of playing. Maybe I should have waited for 2.01 but... nah... Cheers Tim
  8. I also experienced the disappearance of the Glanfathan Soul Hunter directly after upgrading to 2.0; I thought it was coincidental that he left but now that I read this, this might be too much of a coincidence. Also the soul hunter had just arrived at the stronghold 3 or 4 days ago. I got no message in the Strongholds' Journal about his departure. Best regards Tim
  9. Description: I've entered Lle a Rhemen after completion of the 2nd act having sided with the Crucible Knights. After selecting "Yes, I would." at the stone head for the soul transfer (to create the Cloudsplitter weapon), the animation / cut scene / scripted dialog does not continue, end or fade out. The dialog box closes but I'm left with no HUD, no way to select characters, scroll or zoom. All I can do it tweak options, load games and quit. Steps to Reproduce the Issue: Place two characters on the pre-selected plates on the floor (those light up, when walked onto) which triggers the sripted cut scene. Then select "Yes, I would." The save game is exactly before placing those characters onto the plates on the ground. The result is shown in the screenshot. Additional Info: I had a similar experience at the showdown with Aelys and Wymund in the Dyrford Village Blood Legacy Sidequest. A different fighting approach (fallback to melee only to the end of the fight) after wiping Aelys' mind via Grieving Mother and prior to the cut scene where you tell Aelys to go, helped avert getting stuck in the cut scene after the dialog. Need not have anything to do with this bug but the experience of being stuck was exactly the same. I'm not able to circumvent the problem in Lle a Rhemen though. System Specs: MacBook Air (13 Zoll, Mitte 2012) Prozessor 1,8 GHz Intel Core i5 Speicher 8 GB 1600 MHz DDR3 Grafikkarte Intel HD Graphics 4000 1024 MB OSX Yosemite 10.10.5 (14F27) Unity Player.log tells me: Failed to execute flow chart script data/conversations/08_wilderness/08_cv_rhemen_soul_transfer.conversation Void StartCutscene(Guid)( b27e7ca1-483e-4a60-afcb-d5ab7947fe6e). Output Log / Savegame: Output Log and Savegame (quicksave) can be found here on dropbox. Best regars Tim
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