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Everything posted by Tawmis

  1. Grayson is trying to figure out how Peter is getting all the ladies at the tavern - and get some pick up advice from a guy in a white leisure suit! This episode has a very special appearance from Al Lowe from Leisure Suit Larry fame! As well as Jules, who I also originally met thanks to Sierra On-Line! Very special episode! This version - after the episode ends - Peter shares a story that's based on a D&D Session run from my friend Paul (which is only in the HD version). https://www.youtube.com/watch?v=LKZ2aa4FiVA&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=58
  2. Neverending Nights Episode 54 (HD) - "Back By (Somewhat?) Popular Demand" is now on Youtube! Alan the Astounding wakes up from being passed out on the pier and stumbles to the closest tavern. But why has he shown up? What's he after? What is his quest? Will we see more of him? And who is the hottie he's talking to in the tavern? All this and more is revealed in this episode! https://www.youtube.com/watch?v=tKLIanjAnco&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=57
  3. http://neverendingnights.com/archives/3720 EPISODE 53: FORGING DESTINY: #NeverendingNights – Amiee the Armorer has gathered some… potentially?… useful information from the local bartender at the Pomtom Inn. But what could it mean? (You may want to hang out after the credits this time!) https://www.youtube.com/watch?v=pjKHAj4vkTE&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=56
  4. #NeverendingNights - Episode 52 (HD) - These Aren't The Heroes We're Looking For. Will Amiee betray Peter & Grayson for the ample reward? If not, what's their plan now? https://www.youtube.com/watch?v=vsqNKo5U8oI&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=56
  5. #Neverending Nights - Episode 51 (HD) - "Wanted: Dead Or Alive" Peter & Grayson, along with Amiee the Armorer, find a new town; but no sooner do they discover there's a "Wanted" poster of Peter & Grayson... and some members of the Crimson Draco Legion. The reward is quite a bit, and suddenly, Amiee the Armorer is placed in an awkward position... https://www.youtube.com/watch?v=bs_G2KfqChE&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=54
  6. Grayson and Peter have escaped the Crimson Draco Prison thanks to Amiee the Armorer's help - and she lays down some heavy information about Destiny and Dragons (D&D?)... but is Peter right about what he said in this episode? What did he say? Guess you will have to watch it! https://www.youtube.com/watch?v=zwhTdfadGaA&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=53
  7. A new episode! This one even has a subtitle version (because not everyone understands them KaRaYzE goblins!) Neverending Nights - Episode 49 (HD) - We return to the Goblins - who also find themselves in prison! How did they get there? What is their crime? And how will they get out? All of that gets answered in this episode! So sit back and be ready! And if you have a difficult time understanding the goblins, there's a subtitled version of this episode also available! https://www.youtube.com/watch?v=u2YLwY53qIU&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=52 Neverending Nights - Episode 49 (HD) - Subtitles. We return to the Goblins - who also find themselves in prison! How did they get there? What is their crime? And how will they get out? All of that gets answered in this episode! So sit back and be ready! If you don't enjoy the subtitles and can speak/understand Goblin-Common just fine, there's the normal version of this video that does not have subtitles. https://www.youtube.com/watch?v=w9g5rbTSAmQ&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=51
  8. Neverending Nights - Episode 48 (HD) - The Assassin Strikes Back! Time has passed in the dungeons of the Crimson Draco Legion... and now Peter and Grayson have escaped with the help of Amiee the Armorer... so who is this new woman who has entered the prisons of the Crimson Draco Legion? What does she want? Who is she after? And what does she mean to our would be heroes and their escape? And when you're done - check out the Easter Egg page for the references we make - some are obvious - some a little more subtle - some explain the changes! http://neverendingnights.com/easter-eggs https://www.youtube.com/watch?v=sgk09_EXtN8&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=50
  9. Episode 47 (HD) - A New Hope. With a title like that you know it has Star Wars references... https://www.youtube.com/watch?v=w_L-atFMk54&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=49
  10. Next episode of my little show is now out... #NeverendingNights Episode 46 (HD) - Grayson awakens and realizes, perhaps after all this discussion about his sword from the last episode... that he doesn't know WHERE his sword is! Peter and Grayson try to piece the last fragments of their memory to try and figure out just what may have happened... https://www.youtube.com/watch?v=zhmJ-RtqUow&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&index=48
  11. Peter and Grayson discover there's someone else in the cell next to them - a Bard! But ... there's something very, very, very weird about the Bard... Naturally, because Peter and Grayson can't seem to catch a break. The Bard seems to think there's something up with Grayson however... https://www.youtube.com/watch?list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ&v=Sk3Jz_g27_0&feature=emb_title
  12. EPISODE 44: SEEING THE UNSEEN: Peter and Grayson make a startling discovery – that they’re not alone – in their own prison cell! (For those of you who thought you were seeing something weird in Episode 43 every once in awhile; that ‘ghostly figure’ finally reveals itself!) But – who or what? – is it – and what can it mean for our dynamic heroes? Oh, also – you might want to hang out during the credits on this one for some out takes.
  13. Hard to believe - but I made it my New Years Resolution to get back to this - and so begins Season 3 - the final season of our beloved show... http://neverendingnights.com/archives/3574
  14. I've not been around to update the last few episodes (last one in the thread is 37, but I've done 38, 39, 40, 41 and now...) This one has it all. Episode 42 marked the Season Finale for Season 2 of our series. This episode reveals things about the Crimson Draco Mother, the Sword, and the Mysterious Figure haunting Grayson's dreams! Hang on tight kids! (And don't forget to share!)
  15. Maybe it is me, mate. That's why I figured I'd post - see if others gave POEII a second play through and did not find it as engaging. I don't think anyone is saying that (well, maybe someone is, somewhere, but everyone in this thread, including me, all seem to be saying we enjoyed POEII - and a few, like me, though enjoying it, found a few things off about it). Now, there's no way it falls short of expectations (for me), or else I wouldn't have bothered with a second play through attempt. I will say I talked about the first Pillars of Eternity more than I did the second one to co-workers and such. Perhaps because the entire world was brand new so I was rambling about the cool things I had discovered. It's like a band who releases their first album, and it's amazing; but their following albums never match up, perhaps because you're familiar with their sound, and it's not "new." I loved Pillars of Eternity II, immensely so. The first time I played it, I was literally coming home, eating dinner, then playing until I fell asleep at the keyboard. This is what I did with the first Pillars of Eternity, as well, once I got into it. The first one, however, I did several different plays (making different choices). I am merely saying the second time I played Pillars of Eternity II, I didn't seem to be enjoying it as much as the first time (or even equally as much as my additional play-throughs of the original). I am in no way knocking the game - it's amazing. Plain and simple. Even with all the changes to the game. I still enjoyed it. I just didn't get into the replay of it. Which is common in many games, really.
  16. I think some of it is that POE exploring is on land; it changed quite a bit. POEII exploring, a lot of it is the open sea; where it doesn't change much. You find the occasional island, but then it's just your face, unless there's a specific encounter. Like even searching the buildings, it just says, "You find XYZ. Continue searching?" (As far as I can tell there was no ill effect of continuing your search until you found nothing else). So this lack of seeing my characters, I think takes me out of the game, as they're exploring islands in this method. That's actually a good point about world exploration competing with the game play. I think because POEII did feel much bigger (could be because the ships sail slower). Don't get me wrong; there were a lot of aspects of the world exploring I did like. I did enjoy being able to name a few islands I discovered whatever I wanted to. That's kind of a fun thing. And I liked that you would find resources in the water too. I have a few new games (and old games) I've not played yet; but I plan on diving back into POEII (probably with a new character, since the replay character, I wasn't feeling). For me, I think the pacing is what was off. I thought the idea (the giant statue/living god) was a cool idea, and a great build off of the first game. But it seemed like that was extremely urgent - but then you spend your time exploring the whole world before going back and thinking, "Oh yeah, I need to save the world now that I have explored every corner of it." I know my description makes it difficult to see why I'd feel the way I do - and that's why I said I can't nail down what's wrong. Because I loved Deadfire, make no mistake. But if compared to the first Pillars of Eternity, it doesn't come close. I think this sums up nicely what I was trying to say. See, for me - the party members didn't seem as fleshed out in Deadfire. Maybe because I didn't engage with them enough; but I explored the entire game, all the corners, everything, maxed out my levels before going to finish the game. So I feel like I engaged, gave gifts, as much as I could. I think the main problem is that from the start - the first (main) quest that you get is "world ending." So why would you do anything else other than immediately chase after him? So all the little quests that you do in between, are not logical. Oh, the quests are great - in between. I agree. As for the DLC, I have it - but not played it yet. I loaded POEII after installing the DLC and could not tell where to go. I think I sailed around for a moment, but then got side tracked and never found where the Beast of Winter resides. I think POE1 was considerably more difficult than POEII. Off the top of my head, the woman in the swamp with the two dragons and then dragon at the bottom of the 15th floor dungeon (of your keep) are two memorable fights that were insanely difficult for me. I did beat them and I felt super accomplished when I did - but it took a few tries. I don't think there were any fights in POEII where I was like, "Yup, I am not winning this..." or "I need to come back after I get some levels." I am without a doubt, growing old. But definitely not too old to enjoy these games. I am still playing a wide assortment of CRPG (and non CRPG) games and play D&D once or twice a month. So my advanced maturity is not the issue. ;-) I realize this is subjective (in regards of enjoyment) - was posting to see if others were feeling like I was. As for Obsidian and the game - it's not like I am knocking POE as a franchise. So it's clearly "moar Baldurz Gate" (which, I've only ever played once start to finish, unlike the first POE, which I even said I have replayed several times). So I am not sure I understand your dig at me in that entire second paragraph. And as for enjoying POEII, I am happy you're giddy! I never said it was a bad game! I enjoyed it - just nowhere near as much as the first one.
  17. I enjoyed Pillars of Eternity II, good enough. It had open seas, great sea shanties when the crew was in a good mood. Fun little areas to explore. But there was something that felt off. And if I was asked to say what, I struggle to explain what it is. When I first played Pillars of Eternity (the first one), it took me a bit to get into it. At first I was just going through the motions, because I felt completely lost (and I wasn't sure if it was because it wasn't me understanding something) or because the character was also at a loss. The first Pillars of Eternity feels like you're starting on the second game, at the beginning. But it doesn't take long for that to change - I was suddenly knee deep in lore and obsessed with the game. I beat it three times, different difficulties, different choices, keeping different party members with me. While I enjoyed Pillars of Eternity II, start to finish; it didn't pull me in like the first one did. I beat it the first time, and started a second play through with an entirely different race and class, and was making different choices (siding this time with some darker choices), but it didn't hold me. I got as far as the bath houses, and stopped there on my second play through. I am not sure what's missing, but I feel like something is? Maybe it's the idea of having (because I am obsessive) to explore all of the oceans (I decided not to use the "achievement" unlock to have the seas already set with the fog of war removed). Maybe it's because after I got the first expansion, I couldn't easily find where I was supposed to go (where as on Pillars of Eternity, the first one, a new spot appears easily identifiable on the map). What are your thoughts?
  18. Didn't post links to 35 and 36, but now I am on 37... At long last... Episode 37 (HD) - Crime Does Not Pay. In this episode... not many characters are safe, as Death sweeps through the cast of characters, claiming several lives before this episode ends... who will survive? Peter? Grayson? Pawl? All? None? Who? WHO? Well. Watch the video (over and over and over and over) and see who will survive! And download: http://neverendingnights.com/archives/3473 Facebook link
  19. Let me know if you need a save game that has this issue if it helps.
  20. Yup! Equiping the Druid with a rod has stopped him from just charging into battle. But, by Adra's Illumination do spells take a long time to cast - even now that I am able to control my druid much better. Even those first level spells! I never did that the first time I played; because my ranger was fine rushing into battle. But playing a druid, I am finding that the pause trick is working better for trying to get spells cast... I've been wondering why they're suicidal like that as well... Also why - when a trap is spotted - they insist on still walking over it because I had clicked past the trap before it was spotted. You'd think they'd stop from walking across a spotted trap. I am not sure what you're missing (that everyone else picked up on) - but the issue was the druid was rushing into battle (and as I said, I never did the caster, so I wasn't sure why he was - despite setting the AI and what not to be passive) - and that I wasn't aware clicking the attack would over ride that AI. But your... feedback... is noted... and I am thankful other folks in the thread understood me quite clearly and helped me resolve the problem of me not understanding a specific mechanic to the game without coming across so... unique.
  21. Ah, that makes sense... It's odd (because when I did my previous game, Aloth always stayed behind and cast spells)... But that's probably because... ... he always had a wand/rod in his hand. So that makes sense. I can't remember what my druid is equipped with (I think it's a dagger)... so that'd explain his blood lust of running up and wanting to poke people. I've tried this. You can even ask my wife. She will vouch for me. :D I think the ranged weapon thing will do the trick... going to try that now. By the Deadfire! I never noticed that little thing... I always thought it was decoration of the UI...! English is indeed my primary language... everyone else seemed to get what I was saying. Essentially when I clicked attack - I want my druid to hang back and not rush up and either stab or melee punch the enemy. The suggestion of a distance attack weapon is probably going to resolve my issue.
  22. Okay - so I beat the game already with my ranger and his wolf companion... So I thought I'd try something different. I'd go for a spell casting type - like a Druid (it's one step away from a Ranger). Now.. the problem I am having is - when combat starts, I am clicking on the foe to tell the party to attack - my druid is running up there - whether he has swords or fists - to physically attack. I set his AI to "Cautious Druid" and "Passive" - so I figured he would NOT attack. This would give me an opportunity during combat to try some spells (which I never even used with my Ranger... literally did Ranger originally to have my wolf companion). But no matter what - my Druid rushes into combat. The only way I've gotten around this is - clicking the target - then clicking my druid (so only he's selected), click away from direct melee, then click him again to cast a spell - and oh, look. The party already killed the monster. From time to time, when my druid shifts to bear form and gets knocked out - he stands up (before combat is over) - as if he were "alive" - but can't do anything. (Similar to monsters/mobs you kill, who die - but stay standing up). But this happens so randomly, it's nearly impossible to replicate to see exactly what's causing it.
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