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Tawmis

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Everything posted by Tawmis

  1. Let me know if you need a save game that has this issue if it helps.
  2. Yup! Equiping the Druid with a rod has stopped him from just charging into battle. But, by Adra's Illumination do spells take a long time to cast - even now that I am able to control my druid much better. Even those first level spells! I never did that the first time I played; because my ranger was fine rushing into battle. But playing a druid, I am finding that the pause trick is working better for trying to get spells cast... I've been wondering why they're suicidal like that as well... Also why - when a trap is spotted - they insist on still walking over it because I had clicked past the trap before it was spotted. You'd think they'd stop from walking across a spotted trap. I am not sure what you're missing (that everyone else picked up on) - but the issue was the druid was rushing into battle (and as I said, I never did the caster, so I wasn't sure why he was - despite setting the AI and what not to be passive) - and that I wasn't aware clicking the attack would over ride that AI. But your... feedback... is noted... and I am thankful other folks in the thread understood me quite clearly and helped me resolve the problem of me not understanding a specific mechanic to the game without coming across so... unique.
  3. Ah, that makes sense... It's odd (because when I did my previous game, Aloth always stayed behind and cast spells)... But that's probably because... ... he always had a wand/rod in his hand. So that makes sense. I can't remember what my druid is equipped with (I think it's a dagger)... so that'd explain his blood lust of running up and wanting to poke people. I've tried this. You can even ask my wife. She will vouch for me. :D I think the ranged weapon thing will do the trick... going to try that now. By the Deadfire! I never noticed that little thing... I always thought it was decoration of the UI...! English is indeed my primary language... everyone else seemed to get what I was saying. Essentially when I clicked attack - I want my druid to hang back and not rush up and either stab or melee punch the enemy. The suggestion of a distance attack weapon is probably going to resolve my issue.
  4. Okay - so I beat the game already with my ranger and his wolf companion... So I thought I'd try something different. I'd go for a spell casting type - like a Druid (it's one step away from a Ranger). Now.. the problem I am having is - when combat starts, I am clicking on the foe to tell the party to attack - my druid is running up there - whether he has swords or fists - to physically attack. I set his AI to "Cautious Druid" and "Passive" - so I figured he would NOT attack. This would give me an opportunity during combat to try some spells (which I never even used with my Ranger... literally did Ranger originally to have my wolf companion). But no matter what - my Druid rushes into combat. The only way I've gotten around this is - clicking the target - then clicking my druid (so only he's selected), click away from direct melee, then click him again to cast a spell - and oh, look. The party already killed the monster. From time to time, when my druid shifts to bear form and gets knocked out - he stands up (before combat is over) - as if he were "alive" - but can't do anything. (Similar to monsters/mobs you kill, who die - but stay standing up). But this happens so randomly, it's nearly impossible to replicate to see exactly what's causing it.
  5. I have the four songs as a playlist on my iPhone. Can you believe they put the option to turn off shanties in the sound menu because they weren't sure if people would like them?? The only options they should have is "Shanties" and "More Shanties" Agreed. I'd like a posse following me around the Deadfire, even while I am on land singing those shanties.
  6. I see that as well - especially once the spells start flying. Same stuff with me. While all battles I had on the ground were well then when I try to ship-to-ship combat it becomes insane freezing and sometimes it takes 4-5 sec between action. I really hope it'll be fixed with the patch is coming. I suspect this is because during land battles the graphics are (other than the characters), pretty static... however, in ship to ship - it's got to render the ocean moving every single second, so it's more graphically intense.
  7. First, I forgot to comment on your OOTS avatar. Excellent choice, Rogue. It's funny you mention doing pirate stuff - because, I do happen to have an obsession with pirates. My little corner of the pirate sea. For the difficulty - have you tried adjusting the difficulty level? There's like... five?... different difficulty modes? As for Pillars of Eternity III... I dearly hope there is one... because the first two have been incredible... there's a few bugs I reported with PoEII... and the only thing I can honestly say I don't like (that they changed) was the Grimoire system... the original version was the best... so if they do a PoEIII, I hope they either go back to that or find a balance between that and what they did in PoEII... (and even that's not a game breaker for me, because I don't play wizards; only impacted me when trying to figure out to use them for Aloth)... but my question asking how those dang things worked in PoEII generated a 3 page thread with people seeming to all agree that the Grimoire system in PoEII wasn't a good change. Me as a pirate (pretty much in this costume every Halloween) with my friend, Colleen, dressed as X-23 (from the pages of X-Men):
  8. Heh - I loved that others added to the character's thoughts on naming the island with the "Island Name" thing. Thank you all! :D
  9. Agreed! My wife cracks me up. Because my obsession with PoE (the first one), I'd always say, "Got to go save the world." So with PoEII, when I got home, she'd just look at me and say, "You going to go save the world?" My response, "They need me."
  10. 1. Load times were long; but black screen? It should have a load screen that talks about Fortitude, Penetration, etc.? Granted with enough load screens you have read them all fairly quickly in the game. But it was never overbearing to me. 2. I loved the interaction. In terms of Maia, I always assumed , the best thing to do was try to romance you, so you would be smitten with her 3. I thought the game did a good job of showing the damage done by the "statue" on various islands. And everyone is seeing this as an opportunity to better their position. Very real... 4. Got to disagree about the quests. 5. I thought the language was great! It added a whole new level for me. It didn't take me long to get to remember what words meant what. For me, that actually added immersion into the game. 6. Ship combat... Okay. You got me there. I tired the first six times to do ship combat by firing cannons and doing it the right way... then I just started doing the 2nd option of ramming ships side to side and fighting that way... way more satisfactory that way, anyway, I felt.
  11. ... and thoroughly enjoyed it. Another absolute success, I dare say! And with that ending (not going to say it!) - I am hoping that means we have a Pillars of Eternity III in the works? The only problem I had with Pillars of Eternity II (other than a few bugs I posted in the bug forum) was... not being able to move. Oh. Not in the game. I mean, getting my arse up to do anything else put play Pillars of Eternity II. I was getting up early (and rather than running on my treadmill, which I should be doing), I was using that time to play Pillars of Eternity II... then I'd get home, wife would watch her reality shows (where I normally read out in the living room with her), I escaped to my computer room to keep playing Pillars of Eternity II... sailed every nook and cranny on the map so there was no "fog of war" anywhere... did every quest I could (that I found)... but still missing some things I know (there's an NPC that can be picked up that the ending told me about - but I was like, "Um, said person was never a part of my crew!") I love the lore you guys have provided in this game. I literally want a Pen & Paper version of this game... Just to keep playing it while I wait for (possible?) DLCs to keep playing it...
  12. "Watcher, I find your lack of creativity... unsettling." - Aloth "The... Republic... wishes you would name it something more... fitting, Watcher." - Pallegina "Well ain't that name a hoot!" - Xoti "Island Name, Watcher? I think you nailed it." - Maia "Rest assured cap'n, I ain't seen nothin' so uncreative since me time aboard the Big Boat. And, let me tell ya about it..." - Serafen "Like the ebb and flow of the ocean... that name... crashes over me..." - Tekēhu
  13. So just like the first Pillars of Eternity... you start this whole thing ... all alone... so at the tavern you can stop and pay to get some hired guns to give you a buffer until you recruit some "legitimate NPCs" into your party... Now something that happened when I played POEII (I made several hired guns, named after my friends) - and when my party reached the max it could hold (active and "on the ship") - one by one my creations disappeared without warning when I added someone new recruited into the game. Which meant some equipment I put on them also vanished without warning. Not a big deal - but a dialogue box would be nice to warn you. I am not even sure what the max is for your "reserved" party.
  14. Check again and you will be happy to know that they are included in the soundtrack. Note, that the soundtrack is huge (it would fill 2 CDs) and I believe they are near the end of it. Plus, they are also on youtube....not that I've played them while working or anything.... Ah ha! I hadn't gotten that far listening to the soundtrack! And sure enough there they are! Time to make a play list...!
  15. I love the Sea Shanties - Like LOVE them - and I don't think they're a part of the regular soundtrack (need to go back through it and check) - if they're not - has anyone - or does anyone - know how to extract them? I'd actually love to throw them onto my iPhone and sing'em when I am stuck in traffic! :D
  16. In the event you want to try and duplicate the madness, here's the three save games around that time: http://tawmis.com/poe2/Pirate_Insanity.zip
  17. I'm glad I asked - and not alone - and everyone's input in this thread helps me out. Like someone else mentioned in the game, I customized two Grimoires in POE1 (one for attack, one for defense)... in POE2, I have just been using which ever Grimoire is the most valuable... because it's been too much of a headache figuring out how it works (again, until this thread)... but now, I believe I am pretty close to the end of the game, so in the end, it's not going to matter too much.
  18. So I loved the purpose of Grimoires in the first Pillars... Because you can learn spells from various books you acquire... in the second one... What's the point of Grimoires? I see some that fetch a high value - but there's no spells or anything you can extract? You can't even (as far as I've been able to figure out) change what spells are there (and is there even a reason to? Is the Wizard able to cast ANY spell they know, or just ones in the Grimoires?) Any help would be greatly appreciated. Not super urgent; I am already level 14 and doing fine. Was just curious while I was on the forum posting about a bug I had found.
  19. So when I first talked to Ruasare, I told her I killed the folks at Crookspire (sp?) and put an end to the slave trade (which I did), to earn her trust. When she got up from the throne, I followed her and noticed that dialogue tree was still available. So I went through it again - and noticed - she gives me the quest for "Cruel Cargo" - but when I look at my Quest Log - it's already done as completed. You can keep talking to her and repeating it where she gives you the quest which immediately goes into the finished Quest log. See attachment below:
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