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Everything posted by Enoch
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FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
I wonder if Bethesda's weak VO history has anything to do with their location. Fallout 3's credits list the following voice recording locations: "Bethesda Game Studios [Rockville MD], Absolute Pitch Studios [bethesda MD], The Audio Department [New York NY], Morris Creative Services [boston MA], North Hollywood Sound [North Hollywood CA], Levels [Hollywood CA], Juice [santa Monica CA]." I wouldn't be surprised if the non-MD locations were just to pick up their top talent (Neeson lives in NY; Perlman lives in LA), with minor roles done locally on the cheap. (Sidenote: the abovementioned Absolute Pitch Studios is located only a block away from one of my favorite restaurants. And only about 1.5 miles from my house.) Obsidian, of course, has the benefit of having the best concentration of voice-actors in the world right in their backyard in SoCal. Bethsoft isn't going to get close to that anywhere within a reasonable drive of Rockville, MD. Clearly, other non-LA studios (not least, Bioware) have hired top talent (read: LA-based talent) in the past, but it takes some investment to do so. -
Week in Maui & Kauai = Good. Leaving a day late for said trip due to blizzard = Bad. Day-later flight delayed, causing a missed connection and an unplanned night in San Francisco = Bad. Actual time spent on the islands = Very Good. Red-eye flight back to the Eastern U.S. = Very Bad.
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The late-game dialogue checks are... weird. My Jerk/Sap meter is as follows:
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FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
I didn't hate completely the subway tunnels, but that's mostly because they nailed the look of the actual DC Metro, which I take to work everyday. But, yeah, if you didn't use fast travel and took them every time you needed to get to a downtown location, they would get old extremely fast. -
FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
By the way, someone should fix the link in this forum. Click on "Fallout: New Vegas" here, and the link still goes to Bethsoft's general Fallout discussion area, rather than the new F:NV-specific forum. -
My Sentinel is pretty simple, and I can't imagine setting one up particularly different: 2 ranks of Throw 4 ranks of Warp 4 ranks of Tech Armor 4 ranks of Overload 0 ranks of Cryo Blast 4 ranks of the passive skill Remaining points into AP Ammo. (Warp ammo might be a better choice, but I haven't done Jack's mission yet.) I played around with Reave as the bonus skill (moving all my points from Warp to Reave) for a while, and I do think that it's a more useful ability, but it still is 80% similar to Warp, and thus not the best use of the bonus skill spot. Also, the ammo powers are effective even with a minimal investment (1 rank of AP ammo = +30% gun damage to armor and health). Anyhow, I really don't see much room for any different-but-equally-effective builds. I guess one could max out Throw or Cryo Blast for crowd-control of un-armored/shielded/barriered enemies, but such a build would be relatively less effective in most fights. A different bonus skill like Slam or Neural Shock might make for marginal tactical changes, too. But really, I think that all Sentinels are going to play pretty much the same way once they're past the first few levels.
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Yeah, in hindsight, it's probably too obvious to mention. From ME1, though, I somehow got a Roma/Gypsy parallel stuck in my head (probably based on Tali's accent), that wasn't really dislodged until I did her loyalty quest in ME2 and the Geth/Golem parallel hit me.
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Bioware's inspiration for the Quarians. (Language cues, wandering themes, the questions of whether to violently retake the homeland from a seemingly-alien foe, and even the Geth origin is pretty much a retelling of the Golem story.)
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FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
There's a lot of federally-owned land, but it's so empty that it's where the government was actually testing its own atomic bombs in the '40s and '50s. Nellis Air Force base is a significant outfit near Vegas, but that's the only one I know of. -
ARE WE EVER GOING TO GET SOMTHING NEW!!!
Enoch replied to mxfighter gr's topic in Alpha Protocol: General Discussion
He's probably not allowed to comment on it either way-- regardless of whether it's right, wrong, or yet-to-be-determined. -
FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
That's not entirely accurate.... ...except for the "learned a lot" part. But I digress. Fair enough-- I clearly have no inside information about how the development actually went. My core point was simply that Obsidz dealing with a tight schedule back in '04 probably taught them some lessons in dealing with a tight (tyte?) schedule in '09-'10. -
FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
I also have to think that Obsidz learned a lot from its K2 experience. It was the first project for the studio, and K2 simply wasn't scoped as a project that was finishable in the time they were given. With a more manageable gameplan from the beginning (cut mini-games, don't waste time planning the droid planet, whack Disciple, etc.), they could've pulled it off. -
FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
KotOR 2 only had 13 months. -
I know it's not a particularly forceful argument for comparing ME1 and ME2, but I suspect that ME2 has fewer options because characters aren't going to be wiped going into ME3, which will almost certainly come with a few new abilities per class, plus prestige class options.
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ARE WE EVER GOING TO GET SOMTHING NEW!!!
Enoch replied to mxfighter gr's topic in Alpha Protocol: General Discussion
Indeed. This bit bears repeating: -
FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
I think that it's more a case of trying to leverage the (larger) community of F3 fans already signed on over at Bethesda. -
FO:NV: The Return of Gameplay Mechanics Discussion
Enoch replied to Pidesco's topic in Computer and Console
I literally just jumped out of my chair to go shut my office door so I could watch that. -
I am becoming angry. I am scheduled to board a plane at Dulles Intl., destined for Maui (with a layover in SanFran), at 8:20AM this Saturday. Today, I read this:
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There are a few (very few) planets where you'll be notified that there's something you might want to go and check out when you start scanning.
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I've heard that the only way to hit level 30 on your first run is to import a level 60 character from ME1.
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Why only 50K? That's not going to be enough to buy all the upgrades.
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Damn.
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I has a star: Also, if you're looking for easy-to-get-eezo, go to the cluster with the Migrant Fleet, and scan the other two star systems there. 1 small planet + 3 asteroids = nearly 20K eezo.
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As a rule, game skills are generally balanced best on the "Normal" difficulty levels. Designers do a lot less playtesting as the difficulties increase. Insanity is going to give you a rather skewed view of how the skills and classes function.