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dam

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Everything posted by dam

  1. Regarding Respec and keeping in mind that it would, by definition, be optional (as in: the player has to actively trigger it in one way or another), if you find it too immersion breaking, then don't use it. There has yet to be a valid argument against a Respec option, people who find it either game or immersion breaking can simply elect not to use it, while letting those that want to Respec free to do it. I understand how and why some may find it either overpowered, overconvenient or simply diminishing, but then nobody forces you to use it do they ? On the whole I agree with your other points, although magical arrows would be pretty nice, keep a few in stock for this tough fight, fire them up.
  2. I cannot for the life of me understand what people have against a Respec option. The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it. Why would you deprive those who want a respec option of it, just so you have the ability to not use it ? It being an option, by definition, allows you to not use it. Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so. Your current stance takes away from others, while not giving you anything. I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking. That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way. Hell, you could even get an achievement for not respeccing in your playthrough ! Haha i was one of those Kensai/Mage with Celestial Fury and Silver Sword mind you... I feel respecing kinda takes away from the immersion of the character you are, the interactions you've been through, etc. That is entirely my own opinion and feeling. To justify my feelings would be some might take advantage of respecing, just before a scripted interaction or a conversation and reallocate some points into certain perks, to get past it etc. Having your character fixed and any growth made permanent adds to that element of you are who you are in the game, mistakes or successes wherewithal. And just who are we to prevent these people from ruining their game experience ? Hell, perhaps that's how they enjoy playing the game, respeccing at every corner just to get past a single dialogue. And the worst part is, people kill the game's replayability for themselves this way, because they spoil the surprise of "what if I'd had 15 intellect ? bonus item ? more gold ? come on there had to be something... oh god I'm picking 13 intel next time, inn + food buff and I'm so finding out". But then, that's their life to live and their game to play... Did none of you exploit the enchant/alchemy loop in Skyrim ? Make a 100% chameleon armor set in Oblivion ? Savescum on Gaxkang until he drops Fade Wall in DAO ? Make an Arcane Warrior and solo the whole game, until they patched the shield to turn off at 0 mana ? Use potions of speed to kite Drizzt around while your team pelts him with arrows for roughly 5 minutes ? Reroll your BG2 stats for 53 minutes to get that perfect 18/18/18/18/18/3 ? (yes, you can, you can even get 18/18/18/18/6 , which is a waste of time because the Ring of Human Influence boosts you up to 18 cha). Pickpocket Kangaxx before he turns hostile to get 2x Ring of Gaxx ? Cheese your way through ToB with a Kensai/Mage ? Drop roughly 20 traps around Firkraag to one shot him ? Cast Projected Image with your sorcerer, then Immunity: Divination, then cast spells all day, exhausting the image's repertoire instead of your own ? I could go on for hours but the point is it's up to one how one wants to play. Besides, the question in itself is moot, someone will come up with a respec mod (or a save editor) if the option isn't included in the game. Devs may as well do it correctly, integrate it with the world's lore, and possibly set restrictions (prohibitive gold cost, limited uses -which basically achieves the same- , achievement for not respeccing...). By the way a game comes to mind where respec was actually natively included (well, DLC-natively), and although I've been exceedingly disappointed by Dragon Age 2, including an official respec option allowed me to test ranged rogue vs melee rogue, without having to replay the whole thing. Which, believe you me, I never would have been able to stomach, but I digress. Edit: Oh btw there's also a native Respec option in Divinity Original Sin, however flawed it may be (losing all your spells and abilities and having to find/buy them again, the horror...).
  3. Same problem here, made a monk with high Might, split my skill points between Mech and Stealth, and took the far reach thingy whatever as his first skill. No matter what, I'll never be able to get his Mech high enough, Dex (in my opinion) is much better for a monk, and I've wished I'd taken the attack speed boost instead of the pseudo-AOE attack since level 2... Sadly that was my second char, after a failed attempt at a rogue, and now I'm stuck with an unusable save because there's no way to go back and : - drop points from stealth for mech - swap a skill I really don't like for one that I feel would have been much better - redo stats because I'd rather have a fast monk to get rid of wounds faster, than one that hits for 2-3 more damage per hit. Of course I could continue the game like this, but I don't find it enjoyable, every fight, wishing I'd made different choices. Other players may react differently, but for me, wishing I had chosen different stats and abilities every fight, it kills the fun. And then that's 12 hours or so down the drain, just because, when you begin the game, documentation can never replace the live experience. Pragmatists may say that the 12 hours weren't wasted, that at least I'd learnt what not to do, but if there was a respec option, I'd have both gained more insight into what I want my monk to be like, AND would be able to use the progress I'd made. Lastly and regarding the fact that respec mechanisms cheapen characters and make choices meaningless, I would be inclined to agree if players weren't given the choice I have yet to find a game where you're forced to respec (and not from a min-maxing point of view, but the actual story going "ok now you're unlearning everything, keep your current level but remake all your decisions").
  4. Ok after some research and to clarify, this is not a bug in itself. There are actually four parts to the sword, found in the Endless Paths : - Level 2 - Level 5 - Level 9 - Level 12 There should, however, be more dialogue with Dunstan, to state that you're still missing <number> parts, or at the very least an entry in the quest log. Stats of the blade once reforged :
  5. I cannot for the life of me understand what people have against a Respec option. The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it. Why would you deprive those who want a respec option of it, just so you have the ability to not use it ? It being an option, by definition, allows you to not use it. Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so. Your current stance takes away from others, while not giving you anything. I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking. That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way. Hell, you could even get an achievement for not respeccing in your playthrough !
  6. Respec option seconded. I've read through the posts from people saying stuff like : - it breaks the game : fine, don't use it - it doesn't fit with the RP : actually it does, ever hear of a career/specialty change in real life ? - people don't want respec options/mods : oh really ? the whole BG/IE series had Near Infinity and the *Keeper series, which allowed you to entirely respec your char, with a bit of fiddling; dragon age origins had a respec mod featuring in-game ravens with potions of respec. - people should already know the skills because there was a beta : I didn't get to play the beta - it basically renders your decisions and build unimportant : again, don't use it I've taken Backstab on my rogue and used it TWICE in the whole game, TWICE ! So how about cut us some slack ? You don't want to Respec, fine, disable it in the options or if it cannot be deactivated, just resist the temptation. Surely people as virtuous and self righteous as you can wrestle down the urge ! Basically, just because you don't want to use a Respec option, you're asking that it be taken away from everyone as well. What does that say about you, when really adding a possibility absolutely does not force you to use it ? Please reflect on that, see where the train of thought leads you. Crafting needs some love. Should also point out that I have found Crafting lacking. While I understand it has to be limited in some way so as to conserve the appeal of unique items, my rogue is well on his way to level 9 and is still using his Azureith's Stiletto. And the answer as to "why ?" is because 80+ damage Jolting Touch crits just make fights that much easier. So basically I've been stuck on the same weapon since level 2, something could obviously be improved here. Crafting should allow people to add procs to weapons (remember NWN2's flaming bursts and such ?). Last but not least, I believe the level requirements for crafting are uncalled for. Getting one's hands on the materials should be enough of a level/skill check. Should be an Expert Mode option. Traps are very underwhelming. While enemy traps certainly hurt your team, the ones that can be set up by your own party members really are lackluster. I mean, 17-20 damage from a level 7-8 Chain Lightning trap ? That's less than the first level spells Jolting Touch and Fan of Flames. IDK about anyone else, but I just sell these for the cash, totally not worth using. While I realize some people may disagree with my statements, I believe the Respec and Crafting Level ones should exist as Expert Mode options, to be enabled or disabled at the player's leisure. Don't want to use either ? Resist the urge, or simply disable them. Read this far ? Thumbs up to you dear reader
  7. For what it's worth, facing the exact same problem, in the exact same way. Acquired the first part of the blade, mentioned it to Dustan, acquired the second part, dwarf won't let me speak about the sword again. Little detail that may have its importance, but contains story-related elements :
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