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Stephen Amber

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Everything posted by Stephen Amber

  1. I'm Vork from the guild's stunt double....
  2. The maps of fallout:tactics were simply too large to make turn based tenable. The toee foks had a bit too much to handle with such a small team and short production schedule. I was shocked when I saw a group photo today... it was only like 10 or so people who worked on toee. No wonder it was lacking in some areas.
  3. Necromancer was alot of fun though I never did beat the end boss Diablo...
  4. ? Unless all the weapons in stalker have been sitting around unused for hundreds of years that analogy makes no sense. As long as a fire arm is taken care of(kept out of the elements, oiled and such) it should work. Unless your talking about old french WWI guns... hah
  5. System Shock 2 did something like this as well. Sort of a neat mechanic if a bit nonsensical. You should be able fire a double barrelled shotgun, for instance, hundreds of times without anything happening to it.
  6. I'd prefer the first 1/4 or so of a post apoc rpg to be devoid of guns altogether. Like in Road Warrior, where it was all pretty much crossbows, knifes, head butts and such til Lord Humongous takes that scoped pistol out of it's case like it was a holy relic. Max has his shotgun, of course, but no ammo for it.... The sticks 'n stones level of combat Einstein talked about. I agree the mid way point is the right time to start introducing energy weapons and big guns, though I"d not make it possible to scavenge the things in the aftermath of a caravan run battle, as in F2. It would be cool if initially your laser was broken, in separate pieces or something, with maybe a combo of science & repair skills to fix it. That or find someone that can repair it for a big cap expense... Are the whizz bang console kiddies going to have patience for any of this? Probably not. And that's our real problem...
  7. Which is basically just spoilers... You won't see an energy weapon til New Reno, so don't bother maxing that skill early. Dole out such weapons earlier, like in Fallout3, and the scarcity/allure of such is impacted. I liked the optional skill boosting methods seen previously... like the nomad who can teach you unarmed combat tricks, or the magazines you can invest in or search for.
  8. Guns & ammo magz could be acquired frequently enough to alleviate this.
  9. Especially when those skills have been amalgamated and dumbed down... like someone wanting to lump together all the guns skills into one skill or something.
  10. Fallout, X-com, and a smattering of older games... perhaps from the Ultima or Gold Box series. And that's about it.
  11. I played through Diablo2 this past christmas break for the first time ever. Didn't beat it either as couldn't get past Diablo at the end. I felt the need to play the necromancer character... Tron 2.0 was a very good game. I remember a small group of folks trying to do light cycle racing and such multiplayer back in the day. Had thought that sort of multiplayer might take off, but it never really did.
  12. Too bad they didn't get a dark horse c-book the way Mass Effect did.
  13. This will actually be the 7th edition of the game, which shows there has been at least some interest throughout the years. Poorly reviewed may have been a bit too strong... 6th edition met with mixed reviews, as things like psionics and nanites became more prominent at the expense of basic mutations. And there were issues with editing and ommisions throughout the books. This latest edition sounds like it will be all about mutations... draw a new mutation card once a day. hah.
  14. But the next one takes place in a bright sunny jungle. You get a Flintstones pet to boot...
  15. http://www.wizards.com/dnd/Product.aspx?x=...ndacc/254600000 Thought this was interesting. There was a Gamma World line of books published not too many years ago, forget the publisher, but they got poor reviews. Looks like Wotc is doing the game this time and it will be d&d 4e based mechanics wise. Will probably have to get this one. Hope it sells well and that there is a crpg spin off... Dark Sun or Gamma World would be waaaayyyy cooler than Wheel of Time.
  16. Bishop & Sand were hilarious. You don't see henchmen like them everyday. Most of others were stereotypical... Typical air headed gnome, dwarf fighter type, righteous paladin. Ho hum. I like SoZ. You're not dragged along through the plot on a leash and the overland map is how it should be done... with the exception of overland encounters being a bit too frequent, though they could usually be evaded and avoided. The yaun-ti areas towards the end were very well done.
  17. Been gaming a bit too much to get any reading done, but I still intend on finishing Upton Sinclair's "The Jungle"(which pretty much sums up the city of chicago) and Poul Andeson's "Boat of a Million Years"(seams like this one has a strong highlander vibe to it) before winter is over.
  18. Yes, lets all go gather mushrooms out in the woods...
  19. Again. It's pnp legacy where arch-magi were supposed to be relatively rare and things like spell components would force a bit of restraint. It would be something like verbal, somatic, and 1,000 gold worth gems which go poof upon completion. In all of crpg history has any game attempted to get this right? Of course not... save from a few nwn/nwn2 persistent worlds. But those don't count.
  20. He should have out sourced some of the work to Ossian or something. One guy working with that bear of a toolset just isn't going to get it done. Of course it couldn't have been a true expansion but no reason it couldn't have been a downloadable adventure pack.
  21. And the work continues to this day... There is a group completely overhauling NWN1.
  22. I remember criticisms of NWN1 graphics even when it was new. Think Dungeon Siege came out around the same time and looked better. The big DLA castle tile-set added in the final patch redeems the game somewhat in that respect.
  23. Yea, vampiric feast would wipe out pretty much everything... even got the demi-lich Rammaq with it. Other than that, and a few other choice spells, most of time is spent watching the "pack mule" Okku roll over everything... Same with Hotu. You give the fallen paladin/blackguard Aribeth a storm giant belt and +10 sword of death and she cuts through everything. Epic play sucks. BG2 post Jon Irenicus is anti-climatic. That and the never ending series of over the top epic boss encounters of ToB just burned me out.
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