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AgentTBC

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Everything posted by AgentTBC

  1. Oh yeah, I think it is pretty obvious from the stat distributions that Perception was originally supposed to affect accuracy rather than deflection. In which case a lot of things make more sense. Obsidian should change their stats to go along with the change in what stats do.
  2. A couple people have said that Eder makes a decent tank. Can somebody explain how, exactly? Dude has a combined 21 in the core tank skills of Perceptions and Resolve. As far as I can tell *none* of the companions make a decent tank and only Pellegrino (yeah I know, but its all I can see when I read her name) makes even a mediocre tank. I'm doing Hard/Expert for my playthrough and right now I feel like I have to make my PC the tank if I don't want a major struggle. Am I incorrect? Wow, Grieving Mother's stats are... I don't even know the word. It's like darts were thrown at a random list of numbers! What exactly is she good at?
  3. Is there a hotkey for swapping weapon sets? If not, one should be added to the definable keyboard controls. Maybe X or something. Because It's very annoying to have to have to do it with mouseclicks on every character.
  4. Ah, I see; yeah the +1 Resolve from Aedyr background is baked in when you are selecting your attributes, so you need to keep in mind that if you intend on a different background your Resolve will actually be one lower than what you see on that screen. You're right that's not a bug but it is a design flaw. You should pick background before assigning attribute points.
  5. Can someone verify this one for me? As far as I can tell the +1 to various attributes you get for choosing a background nation do not get correctly applied. Or rather you lose a point of Resolve when you select the new background because you are deselecting the default background at the same time... but the +1 Resolve bonus from the default background is not actually given to your base stats. You can check this yourself. Write down the stats you choose. Pick a background. Add the appropriate stat. Check your stats before you hit ACCEPT after picking a name. You will have one less stat point than you should have, probably in resolve. Unless I'm crazy.
  6. So if I want to pass conversational INT checks, for example, I must have a high INT main? Ok, thanks.
  7. I'm with Tigranes: I did the 140 tier to support Obsidian not for the trinkets. That said, the map is definitely garbagey. Thin, low quality, washed out, blurry. I'll generally avoid physical tiers in the future unless there is some assurance of higher quality.
  8. I'm playing on Expert mode so I don't see requirements for conversation checks and so on. Can someone tell me a few details about how they work? Does it use the character with the highest stat for the check or always your PC? Like if there is a conversation check for Int 16 and your PC has 12 but one of your party members has 18 can you select that conversation option? Does it matter which character is selected when you initiate the conversation?
  9. ohhh it works properly with Damage over Time? Ignore my comment then, I foolishly believed something I read on the internet.
  10. Design error. It's the same with Damage over Time spells. Same damage stretched over a longer period of time = lower DPS with higher INT.
  11. The bugs are certainly annoying and mean I'm not playing until patched but, really, its only been 3 days guys.
  12. Thanks! Note that there is a similar bug unrelated to saves! For an example create a druid PC and change forms in the starting area and your stats permanently increase. So it isn't just reloading saves, it's anything which applies a stat increase.
  13. It would be crazy to make a major patch over the first weekend after releasing Thursday night. Hopefully we'll see it soon now that it is Monday. The question I have is why so many games are released at the end of the week since it makes just this kind of thing more likely. Why not release the game on Monday morning so that you can patch early?
  14. Does it happen in other locations besides the starting one? Like in the caves.
  15. Oh, I see. That's less a bug and more bad design. Intelligence correctly increases duration but since the damage stays constant it means the same amount of damage is spread over a longer time for lower DPS. Seems like higher intelligence should decrease the duration on DoT spells.
  16. Yep, you can avoid some of it but not all. The fix is to wait for a patch, unfortunately.
  17. Yeah those are all bugged. I hope Obsidian knows about this one and is fixing it!
  18. ISC: I don't know how it happens to the PC. People are reporting it does but I'm not sure anyone knows why. Maybe its a similar but not the same bug as the one affecting the NPCs?
  19. Yeah, I wish I knew what the stats were *supposed* to be so I knew if mine were wrong. edit: thanks for the base numbers sunburnedcrow. Deflection depends on, what, class as well as stats?
  20. Make sure you check their resistances and stuff too. The attributes like Might and so on are the easiest and most obvious to see but stuff like Deflection or Reflexes also increase over time, can have even greater effects, and can be less obvious. I mean, can you say for certain if a Reflex score of 50 is bugged or not? Maybe it should be 40. Are you sure either way?
  21. I asked in another thread for a workaround. The workaround is apparently "don't save the game in locations you hire NPCs". Thanks for the tip, buddy.
  22. Oh, it didn't occur to me that entering a building would solve the problem.
  23. I'm starting over again since my party has been affected by the bug where loading saved games in various locations boosts up your stats to high levels (after restarting because of the other bug where equipping armor wrong causes a problem). Does anyone know how to avoid this bug? I don't want it to happen again. Is the only way to avoid it to refrain from ever saving the game in major locations where you've recruited party members? Secondly, some people have reported it has happened to their PC and I'm not sure how to avoid that one.
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