You just summed up every Unity 4 game.
You need to learn a thing or two about Unity and development before making such ignorant statements.
There's 3 choices really:
- Either Unity is **** and that's why every game developed on it is either some mobile game or an unoptimized pc title;
- Or the devs just don't know what the **** they're doing but they just keep using unity because hey it's free lol
Unity IS a steaming pile of **** when it comes to using resources efficiently. it is no coincidence that almost every game released on Unity seems to have the same problems.
I understand why Obsidian chose Unity, and I'm not even mad. They said they have no experience with Unity, they're still learning, which is ok by me. I'm not gonna die because my game drops to 30 fps. It's just annoying and I'd be glad to see it fixed. I just hope they move to Unity 5 in a sequel.
You are once again completely wrong. The developer has full control over how resources are managed and there have been MANY successful games made with it, including games that run on limited embedded systems such as iOS and Droid. In addition, Unity is only free if you make less than $100k. Don't try to blame the engine until you have written code for it and released a commercial title.
I get a feeling your machine just sucks. You must be one of those guys who thinks buying a bunch of parts from NewEgg (or wherever) makes you an expert at building a good machine. ROFLMAO
lmao @ this shill. Are you a unity dev or something? Unity is a garbage engine that runs like ass and no amount of shilling on your part is going to change that. Not that Obsidian's any better, you have to try pretty hard to end up with such horrible system reqs for what should've just been a 2d game. Thank God they got those hideous nwn2 models working at least, imagine if we just had some 2d paper dolls like the IE games.