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Falendor

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Everything posted by Falendor

  1. Then it should be in the pinned known bugs thread.
  2. Loaded up save file from last night, old save new bugs. all Quest/tasks disappeared from log, tried picking restarting quest by talking to person who originally gave it to me but conversation options where as if I had the quest. Odd symbols over all of the premade BB characters. when moussing over symbols tooltip was "BB X attack" where X was the characters name. tried going through area transfer, no change to symbols. After area transfer I attacked lions, after combat my priest would still play attack animation over and over an over tell told to move. many known ranger bugs (stam/health issues) that are already known. uploaded output log but forum said I am not permitted to upload save files. output_log_1.txt
  3. Rangers get there animal companion in a little circle that would be obscured by or obscure the load bar. though right now the little circle for ACs disappears a lot. i would defiantly say more iconography fro whats going on to and by characters and less info being run through the combat log (its really hard to find a particular event even after just a couple secs right now)
  4. just repeated it, happens when I enter dyrford village from any of the buildings other than the inn in town. going to turn off all the auto pause options and see if that helps. Edit: yep turned off all auto-pause and loaded up just fine, thanks for the help!
  5. when I leave/enter and area you get the standard black screen with a stylized loading message in the corner. I notice my cursor appeared long before the loading screen would disappear revealing the area. Just had a hangup where the loading screen would not disappear, I could move the curser about and it would shift from the move to target to the cannot move there slash as if I was in the area. sorry if this has been reported but I did not see it in the known bugs sticky post.
  6. +1, I think the symbols for actions should be on the pictures, right now all the status effects are on top of the pic, one symbol for what action they are taking on the pic would not obscure the pic and would separate the "this is what im doing" icon from all the "this is whats effecting me" icons.
  7. One thing I want to add is that its cool to have really challenging encounters often having ALL the encounters be challenging can cause the worst type of gamer burn out. I encountered this myself with divinity: original sin, every enemy is 2-3 levels higher than you and you have to use every action intelligently to win a fight. Games need to give you an easy win every now and again to show you that you are getting stronger and to feel really successful, not a lot, but a little goes a long way.
  8. My 2% cents. a % increase to DPS is a % increase to DPS. hypothetical Dagger: attack 2 per sec for 10 dmg = 20 dps sword: attack 1 per sec for 20 dmg = 20 dps With 30% might added in dagger: attack 2 per sec for 13 = 26 dps sword: attack 1 per sec for 26 = 26 dps its the in game weapons that are off balance right now not the fundamental math the stats work off of. P.S. might is awesome with high base damage weapons if you are trying to set up some sort of "alpha strike" strategy.
  9. Very Good, very well put suggestions in OP. only thing id add is there needs to be a instant tooltip like tab in IE but still a "highlight all" key like what is currently in PoE.
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