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Estelindis

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About Estelindis

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  1. Issues related to Thaos might be more interesting if it turned out that, overall, more lives were saved via his methods than were lost. However, I don't know how one could ever know such a thing. It's fun to speculate about alternate history, but because of the impact that events have on each other, it's very difficult to know just how much would be different if a single thing changed. Regardless, I personally don't believe that the ends justify the means. People are ends, and must never be treated like means. It's not okay to hurt and kill them for some supposed greater good. As such, I
  2. Thanks very much for the quotes, mph! I think they reflect a broader range of views than what I encountered at the end of my game.
  3. If we had time to verify the findings of the Engwithans/Iovara ourselves, maybe it wouldn't be an overreaching claim, but to me it seems like it is. The kind of thing I'd find more interesting/compelling would be foundational texts or artefacts for these gods' faiths being shown to be much newer than people thought they were, e.g. through the presence of loan-words or crafting methods that can be clearly shown to be relatively recent. There could be many ways to show a total lack of any historical evidence related to these gods from before the time of the Engwithans who created them. I
  4. Thanks to all for replying! Thanks for the clarifications. Subsequent to her saying this, so many dialogue options seem to run along the lines of gods not existing or being lies that I thought she was saying she could prove there were no creators (because she seemed to associate being a genuine god with being an uncreated creator). Pretty much this. Part of why I find it so weird here is that, in many fantasy settings, gods like this are accepted as being perfectly unproblematic. (Certain other things, like the Wall of the Faithless, less so. Was I the only one who saw a
  5. Just finished the game, so this'll contain endgame spoilers. I want to discuss the differing approaches to philosophy/religion as the game progresses. Initially, philosophical/religious questions in the game seemed very interesting, e.g. why souls cycle, why some remember, whether guilt is carried from life to life, nature of Waidwen/Eothas, etc. The questions seemed too big for it to be realistic that the player would find completely comprehensive, solid answers (which is why I appreciate Edér not getting answers in his own quest), but it was still interesting to ask them, to hope that
  6. Edér is my favourite party member. I loved his writing. He's someone with every right to be angsty, and he *is* a bit troubled by difficult questions, but on the whole he's incredibly laid back. He come across as a person worn smooth by life, like a stone in a riverbed. A very deep guy and very relaxing to be around. Refreshing accent to come across in a fantasy RPG too!
  7. Tried clearing it by myself as a priest of Eothas. Felt like it was a roleplaying thing: she should try to keep it secret, as the faith of Eothas seemed frowned upon. Needless to say, I only got so far!
  8. I don't have much to say except that the game so far is enthralling. I love the characters (especially my party members), the lore, the visuals, the music - I don't dislike anything so far. Thanks very much to Obsidian.
  9. As some others have said, it depends on whether the books are engaging. I've been playing the "Prophet" series of NWN models by Baldecaran and, with a few boring exceptions, its books are fantastic - and I even read the boring ones just in case there's a zinger hidden in there somewhere. It's the only time I can remember frantically searching every bookshelf whenever my character gets into a library location or a home where books are strewn around. The main reason is because the central story of the series is really emotionally involving. At several points, my character has found books tha
  10. Really? People in favour of romance subplots are monsters who exist to be fought and slain again and again? Do you think you could lay off the hyperbole? It's Obsidian's choice to include romantic subplots or not. What matters is that, either way, the relationships they write into the game are interesting and nuanced. If they don't put romances in, well, this whole discussion doesn't matter. If they do, though, the romances could take all kinds of forms; this seems like a more fruitful area for discussion. In my opinion, then, it would be better to discuss features you do or don't wa
  11. Dude the promancers aren't overly interested in fact. They just want romances. And they only take 6-9 days to write. I am in favour of well-written romances (as well as other relationships) and I found Lurky's post extremely interesting. Having had some experience writing romances in the Neverwinter Nights module I've been working on for some years, I would agree that whether or not a character has a romantic aspect should be part of their initial conception and be structured into the planning phase of their plot and dialogue. The same is true of any other significant relationship. M
  12. I would like reactivity to actions by the player to be visible in romantic subplots (and also in other relationships with companions and NPCs, such as friendship, rivalry, family, student/mentor, etc.). I don't just refer to player actions that are directly part of those subplots. I mean that characters should not romance you, be your friend, or admire your wisdom and guidance, if at any point in the game (of which they are aware) you do something that clashes profoundly with what they value most in the world. I'm not just talking about a situation where opposites attract or where each char
  13. I love comedy in general, but what you described trivialised the issue of consent when drunk and reinforced a gender double standard that says that guys don't really mind "surprise sex." You're free to think this is hilarious and I am free to disagree.
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