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Hello, as of today, I just leveled up and picked a perk which allows me to overcharge the inhaler by keeping the inhaler key pressed down, and get various bonuses and more intoxication in the process. Problem is, playing with a french keyboard, I had to remap the key bindings, especially the inhaler key from Z to W. I also had to remap the forward key from W to Z. Now, whenever I hold Z to move forward (which is, all the time) my character takes an overcharged shot of inhaler. It seems that the key binding for the inhaler overcharge is "hard-bound" to Z no matter what the key is set for default inhaler. I hope you get to fix this somewhat particular and small issue in the next hotfix. Cheers! (On a sidenote, there seems to be all sorts of issues with how the game saves the settings. Switching the .exe to administrator mode didn't help fix this problem : whenever I reopen the game, settings get reset back to default and I have to change everything again : key mappings, graphical settings etc.)
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The supplies mechanic is bad
CaptainMace replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're the kind of dude that denies the fact any piece of art, in the wide sense of the term, belongs as much to its creator as it belongs to people who experience it. (otherwise, pro tip for any artist/creator/whatever out there, keep your product in the closet and don't share it with anybody, it's yours you know). The kind of dude that doesn't find anything wrong to Ridley Scott claiming, in an interview, years after Blade Runner got released, that "Deckard is a replicant" when one of the most important aspect of the movie was speculation over this specific point. And the dude claims it with a smile. T'is ok, you know, since he's the creator. No it is not. Pillars has its ass on the fence on many aspects of its gameplay since the release. But at least, the rest system, and the gameplay designed around it, going to the point of allowing different rests depending on the difficulty selected (which emphasizes the importance of this feature) was one of the few consistent things of the game, and now even that is out the window But yeah, we could consider it's nothing since it's optional. Although Highlander 2 didn't alter Highlander in any way so where's the problem with how terrible a sequel it is, right ? Same logic for Fallout 3 and Fallout and so forth and so on. Whatever, we'll never agree on something if we go from opposed principles anyway. -
The supplies mechanic is bad
CaptainMace replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You seem to be avoiding the fact that this was the quote I reacted to. Never said I would be forced to play this mode but you somehow focused on the fact it's an option. Dude, wake the **** up. This optional game mode completely removes the supplies (which, btw, is the subject of the topic). The whole gameplay revolves around supplies/rests being limited. So obviously, YES, the story mode harshes the developer's design, it even ****ing shreds it in pieces. Not surprised it totally flies over your head though. Love 30 Rock btw. -
The supplies mechanic is bad
CaptainMace replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Didn't know you answered that. Glad you acknowledge the fact that you indeed suck, which is the reason you're among the people who think a "story mode" doesn't affect the game design. I don't see how being forced to play story mode would be a butthurt for me though. I'd probably just quit out of boredom, since, you know, it wouldn't be an actual game anymore, which is heavily implied by the name of the difficulty setting : story mode. -
The supplies mechanic is bad
CaptainMace replied to Arnegar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So does the existence of "story mode" harsh the developers vision, for you? To be honest ? Yes. And there's a reason it's called "story mode" genius. But frankly, Gfted1, you already admitted several times that you sucked ass at IE games to begin with, so nobody's surprised you're glad to see a "story mode" coming, or bitching about ressource limits. -
" and and and... the system doesn't make any sense and... why is there an engagement system in a real time game ? I mean ok, per rest spell use doesn't make a single f**king sense in these games either but, uknow, it was in bg2 and I have wet dreams about it and and and... " But yeah the game is not particularly good, I'll agree on that. The worst game of Obsidian ? Dude you need help. It's funny because he only had to hold his hand, just a bit, so his review was full legit, but hey considering how DarthRoxor has been considering the project in the last year, the conclusion is not surprising. I'd like him to review Dungeon Siege 3 now
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Expansion in two parts
CaptainMace replied to BrainMuncher's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't know, I didn't buy a single dlc or add-on for CK2, yet my game keeps improving since release for free... They reworked the whole map and added India on last big update... It's either a disgusting dlc policy, or the most generous update policy out there (especially considering how ez it is for these games to get illegaly downloaded) -
It's not comparable to the memorial one. Nobody cares about the memorials, everybody agreed that a mod to remove backer stuff (including them, especially them) would be cool. Now however it's about the main damn f**cking tone and story of the game. There's just no way anybody would agree to change that. It'd simply be an artistic suicide. But the memorial joke, who the hell cares, really...
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the problem with your thinking here, is that you're looking at base damage minus, instead of base damage plus. your damage goes up quite a bit if you get your might up a few points past base. Its the difference between one or two shotting with a spell, vs 3 or 4 shotting with the same spell. best defense being a good offense and all... I still say you're better off focusing more on might. mages simply are not well designed to be battlemages in this game. that's why there are other classes to do this. why force a round peg into a square hole? *shrug* True, especially considering the lack of speed of a lower dexterity. It can actually reach -40% damage compared to an optimal damage dealing wizard. Though my point was, can he survive the frontline with such a setup ? Because with like 3-4 times less health and endurance than frontliners (and without the evasion of the rogue), my concern is more about "would such an extreme min maxing change the fact a wizard usually responds to close encounters by fainting and/or convulsing in his own vomit ?".
