
HardRains
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Zoom error with 4K monitor
HardRains posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
With resolution set to 3840x2160 you cannot zoom in far enough. If you change screens (e.g. leave a house), the game zooms in close but if you zoom out you cannot zoom in that close again. -
This game lacks content
HardRains replied to Skoegul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The pathfinding is much better than the infinity engine games. What you seem to have a problem with is the auto-attack not working properly. -
Starting with a full party
HardRains replied to HardRains's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks. I'll restart and sell both. I just wish I could start at the camp with a full party so they all level the same. -
A Question of Revenue
HardRains replied to Natusake's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here's how Broken Age fared: http://www.polygon.com/2014/2/21/5434300/double-fine-broken-age-split-worked-tim-schafer -
Adam at Work
HardRains replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One road isn't "faster" than another road of the same length, either. They're roads. But, when you're always accounting for roughly the same amount of traffic in an area whenever you take a trip to your destination (such as having to go to work, during business-hour traffic), people often say "Route X is always faster." What they really mean is, "with all the factors you're going to have to deal with in both routes, Route X typically has factor values that allow you to get to your destination sooner than if you had taken the other route." I'm not sure what you're trying to prove. A program compiled to native CPU instructions is always faster than the same program compiled to byte code. The programming language is irrelevant. BASIC, Lua, C#, C, Java, Fortran, C++ -- it doesn't matter what it's written in if the end result is an executable in native CPU instructions. The BASIC compiler I used in college produced executables every bit as fast as the C compiler I used. Anyway, glad to bump the post, there's a lot of good information from the devs here... -
Adam at Work
HardRains replied to Adam Brennecke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I haven't read that. If I had to speculate on why someone would say that, I could think of a few reasons. First, C# has some fancy multithreaded things like concurrent collections and parallel loops that are built in and don't require a library. It's pretty easy to make your program take advantage of multicore/cpu machines. Secondly, C#, like Java, uses a runtime framework that theoretically can run better on a variety of hardware. Line-for-line C++ is always faster than C#. C++ is not faster than C#. They're languages. Code compiled to native CPU machine language is faster than run-time compiled byte code. -
Spill your blasphemous opinions on CRPGs here
HardRains replied to IndiraLightfoot's topic in Computer and Console
I hate Planescape: Torment. -
playing "evil"
HardRains replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I agree with many of you here. No more black and white, good vs. evil, paragon vs. renegade paths. In light of xLegionx's post on this thread. If a game designer comes up with an RPG that changes based on the D&D alignment model, creating 9 possible paths, I'd be happy. It's a lot of writing but I'd gladly accept a shorter game with that much expansion and replayability. Just no more yer-a-jedi or yer-a-sith. Except change 'evil' and 'good' to 'selfish' and 'selfless'. So being Lawful Selfless means you care about the needs of others above your own and obey the law. Chaotic Selfish means you don't care about law and order and are only doing what benefits you at the expense of other's needs. -
Save scumming
HardRains replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm the thread starter and the question was adequately answered in the first reply and in the interviews with the latest update. I don't want the game to create unnecessary restrictions on how others play but I'd like them to minimize the need to reload. For example, pick pocket should either succeed or fail. Period. You either have the skill or you don't to pick pocket that NPC. If not, you need more experience to train pick pocket. -
Monster Question
HardRains replied to TreverJohansen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They could've called it a Fwabler then nobody would compare it to anything else. They just liked the name Troll I guess.