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Aes

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About Aes

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    (1) Prestidigitator
  1. It's generally not a good idea to start with skills over 14 - It gets damn expensive, and you will get plenty of attribute upgrades before the end. Int is good not only for skill points, but also because it gives you extra ranks in all skills save treat injury (wis) and stealth (dex). You'll also want a decent WIS and CHA. Cha will at higher levels give your other party members bonusses to hit, you will be able to get an ability that lets you add your WIS bonus to your AC and the two combined determine the power of your offensive force abilities. If you're going guardian from the start, you should *really* get Sith assassin/Jedi watchman to make up for it when the time comes. In fact, if you're not too concerned with your damage early on, leave str at 8 and use the extra ability points to get WIS and DEX to 14. With melee weapon finesse/lightsaber finesse, master power attack and the right weapon upgrades, you'll still be dealing plenty of damage AND you'll be harder to hit too.
  2. It's in the "NIHILUS REVEALED!!!!!!11!!!!1!" thread if memory serves. He actually DOES make a lot more sense with those lines.
  3. I'm not quite sure how 100 iterations of "Hello World!" in my console would make my pants explode in orgasmic delight. Doubly so when you use the satanic bracket notation and lack of indenting like that. Everyone knows the opening curly bracket should be on the same line as the statement that triggers the code nested in side the brackets! Not to mention the complete and utter lack of paranthese around the argument for your FOR-statement. But yes, if you don't love coding, you should definately avoid getting a job as a programmer like the plague. 'Course, level design, texture design, modelling, animation and music composition are also important parts of game design. If you're serious about programming, you may want to dip your toes into some companion courses at college. Off the top of my head, I can think of codesign, OS design, languages and parsing, artificial intelligence, numerical algorithms, algorithm and data structure design, cryptography, database design, network architecture, distributed systems and parallel system programming as good places to sharpen your code-fu. But seriously, don't pick any specialized field if it doesn't look interesting to you. You'll regret it bitterly if you end up working 14-hour days with some aspect of programming you secretly loathe. Oh, and going back to Whitemithrandirs example, you need to remember your includes, avoid "magic numbers" like the plague and use the right namespace. It should be like: #define ITERATIONS_TOTAL 100 #include <iostream> using namespace std; // Hello world function! int main(){ for(int i = 0; i < ITERATIONS_TOTAL; i++){ cout << "Hello world!\n"; } return 0; } Oh, and being anal and obsessive about writing neat code will really help you the day your programs exceed a few hundred lines worth of code.
  4. *cough* Pre-christmas release for x-box *cough*
  5. It is said you can recognize the greatest artists by the works they can create with limited means. My sincerest condolences, Obsidian. Both you and this game deserve the extra 3-6 months of development cycle to add in the unfinished scenes and polishing. Perhaps the sales figures of this game will help pesuade the publisher to grant them next time around.
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