"Fallout: NV brought two redeeming factors - story and plot with connections to the previously well established lore. This was coherent and well executed. (add all the different factions to the play as well). Much, MUCH better NPCs and dialogs. **The one thing that remained is the crappy combat**, but that's inherited from the design of Fallout 3.
S.P.E.C.I.A.L. + skill system tied to it, just does not fit this type of combat, because it was designed to a completely different combat system. If my skill completely overrides my character's skill, then the combat design is bad. I can one-shot kill enemies at a range of the viewscreen, while activating VATS is not even possible on those targets."
I guess I see FO:NV as an FPS with benefits. I've played many of them, and they're my favorite game style (just a tic over RTS), but New Vegas gives me more with being able to skill up my shooting skills and so much more. [see my boring report of picking the same skills over & over elsewhere on this forum]. Previously estabished lore meant nothing to me as NV was under my radar when it came out, and I just happened to pick it up for $20 for the XBox. I remember firing it up for the first time and telling my son "It's like Oblivion with guns," before I knew it was from Bethesda/ Obsidian. VATS is neat, but rarely used in my games... I actually use it to cheat to find long distance mobs noted by ED-E, then I snipe or sneak to the kill.
I'm thinking you've never played a dice roll game where anything below a "#" meant an automatic miss, no matter your talent/skill.