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Aneeum Succeeded

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Everything posted by Aneeum Succeeded

  1. Chosen One, or Love Conquers All (The Power of Hope). Oh, and Perpetual String of Victories. A real RPG has the stones to take things away once in a while. I agree with relaxing the industry-strangling power that is political correctness. This is not a game for the whole family. It is expressly being made on Kickstarter to be a MATURE game. And I like to think that we're all mature here.
  2. Since this is really all opinionated, I would rather there be multiple "villains" instead of Lord McEvilton the Randomly Cruel and his infinite amount of not-as-evil lackeys. With a "villain" I feel more compelled to fight back if I understand WHY they are evil, or even some conflict of interest if the story turns out to be really deep. I'm not talking about massive plot seppukus like "but the villain is actually your FATHER!" but maybe some interconnectivity with the world around them. What personally makes me enjoy a villain is a fresh take on why they should be the "bad guy." Of course money and power attribute to the "People are evil at their core" moral humdrummery, but I'd say my favorite villain was one who fought on the side of righteousness for so long that he began feeling sorry for the forces of evil, so he tried being the "bad guy" to understand why others chose that path and realized it was far more interesting.
  3. Wanted to sort of voice my opinion on the subject here, little as it may matter. I've played a lot of RPGs in my time, and I always feel like some measure of romance (maybe not even involving the main character) gives the world some sort of texture it would not have otherwise. I've gone through entire games where the protgonist is a silent, unpredictable murderer and is revered by the people solely because he managed to hack his way towards the bad guy and kill him as well. At that point, it doesn't even feel like a role-playing game, more of a medieval slasher simulator (with gear! Wow!). Having the main character display an interest towards someone makes me feel like the game has an actual story. When it's a romantic interest, it puts me in the shoes of a character with personal goals, but maybe some depth of personality as well. That all being said, poorly done relationships ruin the illusion. With an end goal like "sex" or "marriage" (a contemporary example could be Skyrim) the game effectively ends whatever interest you might have in that storyline. In the case of Skyrim, if you have played it you will understand how shallow a marriage system can feel. The "married" NPC is basically removed from the game, and there is almost no reason to pursue conversation with that character ever again. No respectful knight wants to spend a night with some wanting slattern, either. A few lines of dialogue leading into a meaningless, forgotten (and probably unseen) sex scene is a fast way to drop all emotional ties. Frankly, the best of RPGs that included relationships made it a sort of challenge. Have a soft spot for that druid? Well, after she witnessed your spur-of-the-moment dog killing rampage, she might be less enticed to be on good terms with you. Want to get to know the captain of the town guard better? Your criminal record of breaking into houses might have something to say about that. If there is going to to romance or sex, please, please make it meaningful. Let it develop characters. Pester that elf until she gives you the time of day.
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