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Andrew

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About Andrew

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    (1) Prestidigitator
    (1) Prestidigitator

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  • Location
    Arlington, VA
  • Interests
    Classical history, running, hashing, international trade, rowing, and destruction of sneaky Asians in Dynasty Warriors 3
  1. "Play Tremere problem solved.

    http://www.youtube.com/watch?v=l1my2eLLWr8"

    Dale Bornhart say, Theft of Vitae o-tay!

  2. Nothing said frustrating like the Ice Cave in the original Final Fantasy. Hoo boy! I must have tried getting through that sucker a zillion times, what with no fancy "save state" available, and houses running 3000 gp each.
  3. I agree. China Mieville's Bas-Lag setting from Perdido Street Station would be particularly cool. Dragon Magazine just had a big spread on adapting it to d20 a couple issues ago, but there's no reason why it would have to follow that system - I think it would work rather well with SPECIAL or somethng more GURPS-like as well.
  4. High hopes resulting in despair: Pool of Radiance: Ruins of Myth Drannor This game sucked - it was graphically unimpressive, the storyline was nil, and it was buggy as all get out. Dungeon Siege Boring! Diablo II was much more compelling, which is saying a lot. Sacrifice Just not fun. The interface was awkward, and I wasn't interested enough to keep playing until I could figure it out better. Quest for Glory 5 I loved the third and the fourth in the series, but the developers seriously dropped the ball with the fifth. It was supposed to be so much more than it was, and you could tell. Most difficult games ever: Ghosts & Goblins on the NES This game is almost impossible. Even playing it on an emulator where you can freeze the game state and play over and over again, it still is possible you'll give up in frustration before making it to the end. Super Ghouls & Ghosts was a cakewalk in comparison. Nevertheless, one of the most interesting platform games of its kind, and it featured possibly the best music for an NES game. The original Castlevania on the NES A bit easier than G&G, but still... if the Grim Reaper didn't get you, Drac's level would. --------- Re. BG: BG was a bit of a disappointment due to insanely irritating pathing problems (remember the kobold lair under the bridge?). The multiplayer option was a total fiasco when it was first released (though admittedly, J.E., your computer at that point was a little on the old side...).
  5. All electronic games based on the sundry incarnations of the d20 system have had to take liberties with the rules, some more than others. The "all or nothing" argument is facile; even the pencil and paper rules state that the game master has the ultimate discretion when it comes to making rules decisions. Part and parcel with the licensing rights to use these settings (NWN2, Star Wars d20) is the understanding that the underlying rules will be at least recognizable to consumers. They are as much a part of the brand as the setting, and likely, consumers would be upset if they purchased a D&D title that didn't have the six stats, d20 combat rounds, etc. Re. 20th level max in KOTOR: I liked the limit because it meant that there was enough room for customizing how your character's force powers would develop while allowing your Jedi to remain unique because you couldn't take everything. Given another ten levels, every Jedi would be essentially the same, which I think ruins the point. Also, the designers could only script so many events that would award experience for actions outside of combat. Having a limit allowed the designers to balance the flow of the game, so that players actually interested in role-playing could progress and not be penalized for not taking a heavy combat approach. What I didn't like was that you started as a different class whose level then limited how many Jedi levels your character could obtain. Given that the power of the Jedi classes seriously nerfed any of the regular classes, I thought this was a bit unfair. To the designers' credit, however, the game still remained pretty balanced. As for KOTOR2, I'm all for the level 20 limit for game balance purposes, not necessarily because this is what the Star Wars d20 roolz sez. Given that the character starts as a Jedi, my only grievance from the previous game is addressed.
  6. How about just an uber long saber? <Realizes that actual physics don't come into play, but if they did...> Given that it's a massless energy beam that could be waved around easily, why not just have a super long saber (30' or something) and keep the enemies at bay? Not elegant, but hey - the Macedonians' spears were longer, and it worked out well for them. Triumph of technology, and hell - it makes more sense than the double-blade - who could realistically use that without burning their legs off? Besides, seeing as we're all bent on min/maxing to death, who really cares about elegance?
  7. A cream 1988 Volvo 240 DL, kissed by a fire hydrant, ready to go to the Salvation Army for that $1000 tax deduction.
  8. Wasn't it Mussolini who made the trains run on time?
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